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What were the problems with 2nd ed?
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<blockquote data-quote="Delta" data-source="post: 4120852" data-attributes="member: 40269"><p>Ok, Clavis is the first person here I sort of agree with. Coming from the other direction from 1E, I thought 2E was a huge step down, and I skipped it. To me, 3E looks more like 1E, between that and the OGL, that's why I came back.</p><p></p><p>I fundamentally like 1E mechanics. 2E took that and just steamed out all the interesting parts of 1E, leaving it bland and white-washed. Things such as:</p><p>- Taking out Gygax's voice, anecdotes, and behind-the-curtain "why this way?" discussions.</p><p>- Wiping out novel races & classes like half-orcs, assassins, monks, and bards.</p><p>- Wiping out dark monsters like Demons & Devils and related spells.</p><p>- Power-inflating giants & dragons on poorly considered grounds.</p><p>- Completely hand-waving magic item construction.</p><p></p><p>The funny thing is that I think the "core mechanic" change from THACO is one of the most minor, unimportant changes in the game. It's mathematically identical, so I never thought it was important. I had an "attack bonus" scribbled in my 1E books long before 3E came around, so I don't really consider any of that a change in how the game played out. (In fact, I think downward-scaling AC works better with attack bonuses because then everything's purely additive.)</p></blockquote><p></p>
[QUOTE="Delta, post: 4120852, member: 40269"] Ok, Clavis is the first person here I sort of agree with. Coming from the other direction from 1E, I thought 2E was a huge step down, and I skipped it. To me, 3E looks more like 1E, between that and the OGL, that's why I came back. I fundamentally like 1E mechanics. 2E took that and just steamed out all the interesting parts of 1E, leaving it bland and white-washed. Things such as: - Taking out Gygax's voice, anecdotes, and behind-the-curtain "why this way?" discussions. - Wiping out novel races & classes like half-orcs, assassins, monks, and bards. - Wiping out dark monsters like Demons & Devils and related spells. - Power-inflating giants & dragons on poorly considered grounds. - Completely hand-waving magic item construction. The funny thing is that I think the "core mechanic" change from THACO is one of the most minor, unimportant changes in the game. It's mathematically identical, so I never thought it was important. I had an "attack bonus" scribbled in my 1E books long before 3E came around, so I don't really consider any of that a change in how the game played out. (In fact, I think downward-scaling AC works better with attack bonuses because then everything's purely additive.) [/QUOTE]
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What were the problems with 2nd ed?
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