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What were the problems with 2nd ed?
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<blockquote data-quote="haakon1" data-source="post: 4121459" data-attributes="member: 25619"><p>Except for the part about monks and unarmed combat, that's mostly true of classic D&D (1st Edition, AD&D). It's different from 3.x, and it's more complex mechanically than the core of 3.x, but it's not like it's "wrong". The levels limits on non-humans are a game balance thing. The mages are weak at low levels (and have a low life expectancy) but strong at high levels is game balance too, I always thought (Darwinian game balance), but Gary said that hadn't been his intent in classic D&D (which 2nd was a variant on).</p><p></p><p>More interesting than classic D&D v. d20/3.x is why people who had played both AD&D and 2nd Edition "generally" (in my opinion, from my own personal views and those of everybody I gamed with) thoughts AD&D was better. That's mostly down to "feel" rather than rules:</p><p>-- Elimination of "evil" from the game, like the terms demon and evil, half-orcs, and assassins</p><p>-- Kits making stuff too powerful, though that came later</p><p>-- Writing nots as interesting, as it wasn't all Gygax</p></blockquote><p></p>
[QUOTE="haakon1, post: 4121459, member: 25619"] Except for the part about monks and unarmed combat, that's mostly true of classic D&D (1st Edition, AD&D). It's different from 3.x, and it's more complex mechanically than the core of 3.x, but it's not like it's "wrong". The levels limits on non-humans are a game balance thing. The mages are weak at low levels (and have a low life expectancy) but strong at high levels is game balance too, I always thought (Darwinian game balance), but Gary said that hadn't been his intent in classic D&D (which 2nd was a variant on). More interesting than classic D&D v. d20/3.x is why people who had played both AD&D and 2nd Edition "generally" (in my opinion, from my own personal views and those of everybody I gamed with) thoughts AD&D was better. That's mostly down to "feel" rather than rules: -- Elimination of "evil" from the game, like the terms demon and evil, half-orcs, and assassins -- Kits making stuff too powerful, though that came later -- Writing nots as interesting, as it wasn't all Gygax [/QUOTE]
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