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What were the problems with 2nd ed?
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<blockquote data-quote="teitan" data-source="post: 4123685" data-attributes="member: 3457"><p>I learned how to play D&D the summer before 2e was released and when 2e was released we did NOT like it. LOL. We thought a few things were cool like the thief skills but Rangers became the suck and the Priests were cool but not clearly explained or handled in the PHB in our opinion. I had no problems with Thac0, and kind of prefer it because it isn't an issue of escalation of numbers. Nobody seemed to understand NWPs either, I had a guy DMing me in a 2e game about 2 years ago and he had been playing for almost 12 years and I had to show him that you got bonus NWPs for having a high intelligence. Almost nobody understood how they worked mechanically (and some PENALIZED YOU!!!!!). I hated the Optional "Non-optional" rules like NWPs and Priests because they were so poorly implemented. But that was just the initial reaction. We did a hybrid game for awhile. When 1e stuff started getting scarce in 1991-92 (TSR was still releasing 1e materials into the first few years of 2e) I took a second look at it and we went full conversion but I got disgusted with AD&D a few years later, in 1996 or so because of the rules bloat and all the material left out of boxed sets (like the FR boxed set which excluded information on Priests whereas other boxed sets had included that material) and the Player's Option series etc. GH98 was my final straw. It was so poorly handled... </p><p></p><p>Looking back though, I love 1e and 2e with all their warts over 3e because even with all the sub systems, it was less complicated to DM and create adventures. I even love kits. I scoff at the idea of classes being balanced because that was the DM's job and TSR's job was to give us stuff that could be fun to play and things like the Bladesinger were fun to play.</p></blockquote><p></p>
[QUOTE="teitan, post: 4123685, member: 3457"] I learned how to play D&D the summer before 2e was released and when 2e was released we did NOT like it. LOL. We thought a few things were cool like the thief skills but Rangers became the suck and the Priests were cool but not clearly explained or handled in the PHB in our opinion. I had no problems with Thac0, and kind of prefer it because it isn't an issue of escalation of numbers. Nobody seemed to understand NWPs either, I had a guy DMing me in a 2e game about 2 years ago and he had been playing for almost 12 years and I had to show him that you got bonus NWPs for having a high intelligence. Almost nobody understood how they worked mechanically (and some PENALIZED YOU!!!!!). I hated the Optional "Non-optional" rules like NWPs and Priests because they were so poorly implemented. But that was just the initial reaction. We did a hybrid game for awhile. When 1e stuff started getting scarce in 1991-92 (TSR was still releasing 1e materials into the first few years of 2e) I took a second look at it and we went full conversion but I got disgusted with AD&D a few years later, in 1996 or so because of the rules bloat and all the material left out of boxed sets (like the FR boxed set which excluded information on Priests whereas other boxed sets had included that material) and the Player's Option series etc. GH98 was my final straw. It was so poorly handled... Looking back though, I love 1e and 2e with all their warts over 3e because even with all the sub systems, it was less complicated to DM and create adventures. I even love kits. I scoff at the idea of classes being balanced because that was the DM's job and TSR's job was to give us stuff that could be fun to play and things like the Bladesinger were fun to play. [/QUOTE]
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