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"What were they thinking?!" For when the number's just don't add up.
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<blockquote data-quote="Hussar" data-source="post: 6350682" data-attributes="member: 22779"><p>Correct me if I'm wrong, but, his touch AC would still be 22, as he's gaining +8 AC from the +3 Chainmail. Is that right? So, not too bad either. </p><p></p><p>The problem is, shadows and wraiths are going to be murder on everyone else. Unless you start deliberately targeting this one PC, throwing something that bypasses his specific defences is likely going to bypass everyone else's too.</p><p></p><p>Naw, the issue here is way, WAY too much character wealth for his level and probably a die roll generated character that let him jack up his Dex to ridiculous levels.</p><p></p><p>A bit of tactics couldn't hurt too. A CR 7 Pathfinder monster is usually around a +13 or so to hit. Flanking gives +15. Maybe toss in some sort of situational buff once in a while, and you might get it up to +17 or so. Now you're hitting on a 13+. Not too bad for a CR par creature. Makes the PC feel special because he gets missed a lot, but, he's still hittable. Even with just base monsters, you're still in the 20% range by and large. </p><p></p><p>This character is by no means unhittable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6350682, member: 22779"] Correct me if I'm wrong, but, his touch AC would still be 22, as he's gaining +8 AC from the +3 Chainmail. Is that right? So, not too bad either. The problem is, shadows and wraiths are going to be murder on everyone else. Unless you start deliberately targeting this one PC, throwing something that bypasses his specific defences is likely going to bypass everyone else's too. Naw, the issue here is way, WAY too much character wealth for his level and probably a die roll generated character that let him jack up his Dex to ridiculous levels. A bit of tactics couldn't hurt too. A CR 7 Pathfinder monster is usually around a +13 or so to hit. Flanking gives +15. Maybe toss in some sort of situational buff once in a while, and you might get it up to +17 or so. Now you're hitting on a 13+. Not too bad for a CR par creature. Makes the PC feel special because he gets missed a lot, but, he's still hittable. Even with just base monsters, you're still in the 20% range by and large. This character is by no means unhittable. [/QUOTE]
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"What were they thinking?!" For when the number's just don't add up.
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