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What were your 2e houserules?
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<blockquote data-quote="Greg K" data-source="post: 3974266" data-attributes="member: 5038"><p>I don't have my 2e house rules at hand. Those I remember include the following:</p><p></p><p>Con bonus: Anyone with the appropriate Con bonus received the +3 or higher hit point bonus</p><p></p><p>Perception ability score from Dragon</p><p></p><p>Humans +2 to one ability score</p><p></p><p>Non-humans: no level limits</p><p></p><p>Clerics were all speciality Priests based on deities from the homebrew setting</p><p></p><p>Druids were based on environments. They also didn't need to fight to advance.</p><p></p><p>Magic Users received bonus spells based on Int similar to cleric bonus spells</p><p></p><p>Specialist Wizards: choices include Dimensionalists, Elementalists, Alchememists, Artificers, Shadow Mage, Sound Mage</p><p></p><p>Additional Classes</p><p>Barbarian: From David Howery's Dragon Article: "Tracking Down the Barbarian"</p><p>Cavalier: From David Howery's Dragon Article: "Corrected Cavalier"</p><p>Witch: from Mayfair Games Role Aids: Witches </p><p></p><p>Kits: several from various Complete Handbooks</p><p></p><p>Non-Weapon Proficiencies: Included several new proficiencies from from various Complete Books.</p><p></p><p>Multiclassing: Humans could multiclass</p><p></p><p>Weapon Groups from Complete Fighter's Handbook</p><p></p><p>Critical hits Method 2 from PO: Combat and Tactics</p><p></p><p>Spell Points from PO: Spells and Magic for Wizards and Specialist Wizards</p></blockquote><p></p>
[QUOTE="Greg K, post: 3974266, member: 5038"] I don't have my 2e house rules at hand. Those I remember include the following: Con bonus: Anyone with the appropriate Con bonus received the +3 or higher hit point bonus Perception ability score from Dragon Humans +2 to one ability score Non-humans: no level limits Clerics were all speciality Priests based on deities from the homebrew setting Druids were based on environments. They also didn't need to fight to advance. Magic Users received bonus spells based on Int similar to cleric bonus spells Specialist Wizards: choices include Dimensionalists, Elementalists, Alchememists, Artificers, Shadow Mage, Sound Mage Additional Classes Barbarian: From David Howery's Dragon Article: "Tracking Down the Barbarian" Cavalier: From David Howery's Dragon Article: "Corrected Cavalier" Witch: from Mayfair Games Role Aids: Witches Kits: several from various Complete Handbooks Non-Weapon Proficiencies: Included several new proficiencies from from various Complete Books. Multiclassing: Humans could multiclass Weapon Groups from Complete Fighter's Handbook Critical hits Method 2 from PO: Combat and Tactics Spell Points from PO: Spells and Magic for Wizards and Specialist Wizards [/QUOTE]
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