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<blockquote data-quote="Sm!rk" data-source="post: 420138" data-attributes="member: 6467"><p>You can fail in some of the roll methods, some have rules for "bad" rolls where you are then allowed to reroll. Other than that I can't see some of the others having any failure conditions. </p><p></p><p>However in a legal sense you've already lost if you go down this avenue, this is a definition of the no interactive-game concept, by defending the roll-failure stuff you are already admitting that rolling and failure is what defines a game.</p><p></p><p>Personally I would see a better model like Action-Response-Resolution as defining a game. In other words there is some action (in the game world), and you respond in some way, and then the event is resolved. So for instance a dragon breathes on you, you roll a save, and then that number is compared to your stats and the dragon breath to resolve what happened to you. That is interactive. Just rolling a dice and then comparing it to a table to determine success is meaningless in context of the Action-Response mechanism, also just rolling a dice with no other context is also not interaction of any form. "Playing" craps by yourself is decidely *not* playing a game, or interactive.</p><p></p><p>Two other points, its WotC's lawyers job to strengthen their position to perserve their buisness, no more, no less. What do they care about character generators? They print books. Its your job as the consumer of that material to defend your own rights. (That is above and beyond OGL or d20.)</p><p></p><p>Second, none of any of this matters nor any other opinion on this board except the "current view" of wotc until this is tested in court. Or if you could somehow convince WotC that they are wrong on this, not likely short of court dates.</p></blockquote><p></p>
[QUOTE="Sm!rk, post: 420138, member: 6467"] You can fail in some of the roll methods, some have rules for "bad" rolls where you are then allowed to reroll. Other than that I can't see some of the others having any failure conditions. However in a legal sense you've already lost if you go down this avenue, this is a definition of the no interactive-game concept, by defending the roll-failure stuff you are already admitting that rolling and failure is what defines a game. Personally I would see a better model like Action-Response-Resolution as defining a game. In other words there is some action (in the game world), and you respond in some way, and then the event is resolved. So for instance a dragon breathes on you, you roll a save, and then that number is compared to your stats and the dragon breath to resolve what happened to you. That is interactive. Just rolling a dice and then comparing it to a table to determine success is meaningless in context of the Action-Response mechanism, also just rolling a dice with no other context is also not interaction of any form. "Playing" craps by yourself is decidely *not* playing a game, or interactive. Two other points, its WotC's lawyers job to strengthen their position to perserve their buisness, no more, no less. What do they care about character generators? They print books. Its your job as the consumer of that material to defend your own rights. (That is above and beyond OGL or d20.) Second, none of any of this matters nor any other opinion on this board except the "current view" of wotc until this is tested in court. Or if you could somehow convince WotC that they are wrong on this, not likely short of court dates. [/QUOTE]
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