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What will 5E D&D be remembered for?
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<blockquote data-quote="Sacrosanct" data-source="post: 6853729" data-attributes="member: 15700"><p>There's a lot of sarcasm in this thread (which is OK, I'm a fan of sarcasm myself), but if I were to give an honest answer, I'd say it would be remembered for advantage/disadvantage and bounded accuracy as it's hallmarks.</p><p></p><p>Then you have a bunch of other smaller stuff that individual groups find that stand out, like customization and simplicity at the same time, which is sort of a first in the D&D timeline.</p><p></p><p>I've been playing 35 some odd years, and for me personally (YMMV of course), I remember each edition as:</p><p></p><p>OD&D: Elves with beards? D6 for damage, no matter what the weapon</p><p>TSR era: awesome art. bring back the b/w pieces please.</p><p>1e: tons of classes (dualist, death master, bounty hunter, etc) and adventures. Lethal, and extremely detailed rules for both combat and out of combat (some of them great, like the castle building guidelines in the DMG)</p><p>2e: The PC version. Got rid of assassins, half orcs, demons and devils (at least the names). Campaign settings over adventures</p><p>B/X, BECMI: simple yet awesome. Easy to learn, and your PC could fit on a notecard</p><p>3e: A mountain of stackable conditions, and numbers bloat that approached JRPG video game levels (a bit hyperbolic there, but still)</p><p>4e: Ultra balanced tactical boardgame. Very structured</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6853729, member: 15700"] There's a lot of sarcasm in this thread (which is OK, I'm a fan of sarcasm myself), but if I were to give an honest answer, I'd say it would be remembered for advantage/disadvantage and bounded accuracy as it's hallmarks. Then you have a bunch of other smaller stuff that individual groups find that stand out, like customization and simplicity at the same time, which is sort of a first in the D&D timeline. I've been playing 35 some odd years, and for me personally (YMMV of course), I remember each edition as: OD&D: Elves with beards? D6 for damage, no matter what the weapon TSR era: awesome art. bring back the b/w pieces please. 1e: tons of classes (dualist, death master, bounty hunter, etc) and adventures. Lethal, and extremely detailed rules for both combat and out of combat (some of them great, like the castle building guidelines in the DMG) 2e: The PC version. Got rid of assassins, half orcs, demons and devils (at least the names). Campaign settings over adventures B/X, BECMI: simple yet awesome. Easy to learn, and your PC could fit on a notecard 3e: A mountain of stackable conditions, and numbers bloat that approached JRPG video game levels (a bit hyperbolic there, but still) 4e: Ultra balanced tactical boardgame. Very structured [/QUOTE]
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