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What will 5E D&D be remembered for?
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<blockquote data-quote="Wuzzard" data-source="post: 6854132" data-attributes="member: 6774923"><p>Yes, this certainly is true. There is nothing particularly in the books that tell you to play RAW is king, etc. But then why did so many players decide that it should be played this way? Why had opinions shifted? I don't know. I blame the internet and video games, but I have no evidence. All my players played MMO's and by that time were MMO board hounds as well, and I guess the 'truth' about balance, etc, was all the rage; at least at the tables I played at. </p><p></p><p></p><p></p><p>Right again. I let slip my true bias! I forgot that entitlement carried its negative connotation and should have used empowerment. But.. but.. some of those players.. man.. entitled is really the best adjective for them. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p></p><p></p><p>Maybe I'm just more comfortable with an interpretive game, than to have everything so absolute, no wiggle room. I like to be able to establish environmental conditions and have them matter. Or plot-centric ones that are not immediately undone by some player ability. I like to be able to establish that in Barovia, players cannot just teleport away, without it breaking down into rules arguments and aggrieved players because they feel cheated out of their fun. The DM should be empowered to change the conditions and have that trump the players power card. </p><p></p><p></p><p></p><p>I was just using balance as one of the justifications used at the time for sticking to RAW. Too little balance is bad. Too much balance is bad. Need to find the happy medium.</p><p></p><p></p><p></p><p>You are probably right here too. My experience was that at the tables I played at it hadn't reached the tipping point yet. Maybe near the end of 3.5 the momentum had gotten large enough that it is was a major influencer of the next version's design. I don't know. Maybe there were other groups out there riding the wave. I tell you what though. Even with 5e, many of the players still live and die over RAW. And that's fine. I just feel empowered now not to be a slave to it. </p><p></p><p></p><p></p><p>I think the game is better for it. Though, maybe not for the players that want as much balance as possible and want it all baked in and correct.</p></blockquote><p></p>
[QUOTE="Wuzzard, post: 6854132, member: 6774923"] Yes, this certainly is true. There is nothing particularly in the books that tell you to play RAW is king, etc. But then why did so many players decide that it should be played this way? Why had opinions shifted? I don't know. I blame the internet and video games, but I have no evidence. All my players played MMO's and by that time were MMO board hounds as well, and I guess the 'truth' about balance, etc, was all the rage; at least at the tables I played at. Right again. I let slip my true bias! I forgot that entitlement carried its negative connotation and should have used empowerment. But.. but.. some of those players.. man.. entitled is really the best adjective for them. :heh: Maybe I'm just more comfortable with an interpretive game, than to have everything so absolute, no wiggle room. I like to be able to establish environmental conditions and have them matter. Or plot-centric ones that are not immediately undone by some player ability. I like to be able to establish that in Barovia, players cannot just teleport away, without it breaking down into rules arguments and aggrieved players because they feel cheated out of their fun. The DM should be empowered to change the conditions and have that trump the players power card. I was just using balance as one of the justifications used at the time for sticking to RAW. Too little balance is bad. Too much balance is bad. Need to find the happy medium. You are probably right here too. My experience was that at the tables I played at it hadn't reached the tipping point yet. Maybe near the end of 3.5 the momentum had gotten large enough that it is was a major influencer of the next version's design. I don't know. Maybe there were other groups out there riding the wave. I tell you what though. Even with 5e, many of the players still live and die over RAW. And that's fine. I just feel empowered now not to be a slave to it. I think the game is better for it. Though, maybe not for the players that want as much balance as possible and want it all baked in and correct. [/QUOTE]
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