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What will 5E D&D be remembered for?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6854574" data-attributes="member: 59057"><p>When I say Theater of the Mind I don´t need mechanics that support it. I just need no rules in the PHB that make heavy use of the grid. In 3.0 cover for example was completely in the hand of the DM. Also the adjucation of how much concealment there is.</p><p>Actually in 5e it is still not as detailed as it was in 3.0 but at least you don´t draw any lines through squares to determine cover, except when you chose to use the DMG optional rule. For me it was always better if you tell about that guy who kicks the table around and ducks behind it to gain cover instead of the guy who positions behind the table and then draw lines to show how he has cover now.</p><p>That is actually enough to keep a combat going, when you just not have to stop the narrative to quibble about some little details.</p><p>And a 5ft step or shifting also made the narrative worse, since many combats worked as "I run to the archer that he can´t shoot." -> Archer makes a 5ft step back and shoots without penalty.</p><p>I only stopped when I always used my first attack to sunder the bow, because it was so damn easy. But it took system expoits to stop other exploits and it is not how you want to tell your story.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6854574, member: 59057"] When I say Theater of the Mind I don´t need mechanics that support it. I just need no rules in the PHB that make heavy use of the grid. In 3.0 cover for example was completely in the hand of the DM. Also the adjucation of how much concealment there is. Actually in 5e it is still not as detailed as it was in 3.0 but at least you don´t draw any lines through squares to determine cover, except when you chose to use the DMG optional rule. For me it was always better if you tell about that guy who kicks the table around and ducks behind it to gain cover instead of the guy who positions behind the table and then draw lines to show how he has cover now. That is actually enough to keep a combat going, when you just not have to stop the narrative to quibble about some little details. And a 5ft step or shifting also made the narrative worse, since many combats worked as "I run to the archer that he can´t shoot." -> Archer makes a 5ft step back and shoots without penalty. I only stopped when I always used my first attack to sunder the bow, because it was so damn easy. But it took system expoits to stop other exploits and it is not how you want to tell your story. [/QUOTE]
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