Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What will 5E's "signature line" be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ragmon" data-source="post: 6379618" data-attributes="member: 99604"><p>My prioraty is to make sense of this mess they call an AC system. The problem is the devs are afraid of AC stacking, thus they ended up creating an unrealistic system for AC. Just read about one of my posts about the AC.</p><p> </p><p></p><p></p><p>Personal opinion, a rule book should contain a well organized set of rules, with a short descriptor just to get the players a fell for that rule, ability, spell and so forth, and not a whole page full of descriptors.</p><p> </p><p></p><p>Yea, thats true and sad at the same time. My opinion is that a game should never cater to the players, the players should adept to the game. But thats bad marketing, and that leads to a small player base. I guess WoTC decided on casual for this edition.</p><p></p><p> </p><p></p><p>I'll keep on insisting on it, the devs when with much simpler rules so they can cater to a wider player base, to try to get new players. This edition is about marketing and getting new blood.</p><p></p><p></p><p></p><p>well ok, not the devs, but those who decide who the game will be targeted at. Its like a video game, if the distributor wants a game to be played by a wider audience, the game will have to have a lower system requirement.</p><p></p><p> </p><p>Well now, WoD is a different type of game, they did the fluff over crunch correctly in their books. While Shadowrun concentrates on crunch over fluff in their books, again correctly.</p><p></p><p>I feel like D&D 5 got it right at most point, but where they got it wrong, they got it horribly wrong.</p><p></p><p></p><p>In a way yes, cause I am focusing on the negative aspects of the PHB. But there are many thin I find to be great ideas, and ones that I will use in other versions of D&D. </p><p></p><p></p><p></p><p></p><p>Well, yes and no. I just feel that those who have purchased it have a bias towards giving it a more positive review. In the end it doesent matter what I say, I am well aware if that, I just feel that I need to show people that its not the messiah of D&D. Its just a C average RPG so far.</p><p></p><p>Dude. C'mon. This is turning into a Monty Python sketch.</p></blockquote><p></p><p>I think the Argument Clinic would be a great title.</p><p></p><p></p><p>Yes, but that brings up a good question, why would I but the PHB if I would just change most of the things?</p><p></p><p></p><p>What I was getting at is that during play the player makes the decisions, reacts to situations...simply put he lives his characters background, he creates it, just by playing.</p><p>While if the character just picks up a background, the player and even the other players will have a bit more detached connection to that characters background.</p><p>Example - #1 (IMO - Natural development):</p><p>PC1 - Jim you smuggler, why is out cart full of illegal goods again?</p><p>PC2 - Instead of complaining you could thank me for buying you that sword, it was payed for by the last shipment of "illegal" goods. Maybe this time I'll get that masterwork thief-tools for PC3 this this time. </p><p>PC3 - Thats all nice, but why do I have to be the wife this time. Its PC2s turn. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p>PC1- Cause the last time we were in this time you disguised yourself as a women to join the thief's guild, and we would like to make this transaction go smoothly.</p><p></p><p>Example - #2 (IMO - Background)</p><p>PC1 - Use your background feature PC3, to help us sell these illegal goods.</p><p>PC3 - Since I have the background criminal I will use my background feature to get in touch with the thief's guild and sell some stuff.</p><p></p><p></p><p></p><p>You misunderstood what I was trying to say. As you said the story starts when the adventuring starts. But, the character skill, language and tool choices should represent his past and current life choices. Now, this is under customizing backgrounds, which is great. But that makes the 15 pages after that a waste of space, at best it should have been 1/2 page per background examples (but thats just my engineering side disliking the waste/lack of optimal use of space).</p><p></p><p> I think I really derailed this tread. Sned your responses via PM in the future please. Lets get this thread back on track.</p><p>[/QUOTE]</p>
[QUOTE="Ragmon, post: 6379618, member: 99604"] My prioraty is to make sense of this mess they call an AC system. The problem is the devs are afraid of AC stacking, thus they ended up creating an unrealistic system for AC. Just read about one of my posts about the AC. Personal opinion, a rule book should contain a well organized set of rules, with a short descriptor just to get the players a fell for that rule, ability, spell and so forth, and not a whole page full of descriptors. Yea, thats true and sad at the same time. My opinion is that a game should never cater to the players, the players should adept to the game. But thats bad marketing, and that leads to a small player base. I guess WoTC decided on casual for this edition. I'll keep on insisting on it, the devs when with much simpler rules so they can cater to a wider player base, to try to get new players. This edition is about marketing and getting new blood. well ok, not the devs, but those who decide who the game will be targeted at. Its like a video game, if the distributor wants a game to be played by a wider audience, the game will have to have a lower system requirement. Well now, WoD is a different type of game, they did the fluff over crunch correctly in their books. While Shadowrun concentrates on crunch over fluff in their books, again correctly. I feel like D&D 5 got it right at most point, but where they got it wrong, they got it horribly wrong. In a way yes, cause I am focusing on the negative aspects of the PHB. But there are many thin I find to be great ideas, and ones that I will use in other versions of D&D. Well, yes and no. I just feel that those who have purchased it have a bias towards giving it a more positive review. In the end it doesent matter what I say, I am well aware if that, I just feel that I need to show people that its not the messiah of D&D. Its just a C average RPG so far. Dude. C'mon. This is turning into a Monty Python sketch.[/QUOTE] I think the Argument Clinic would be a great title. Yes, but that brings up a good question, why would I but the PHB if I would just change most of the things? What I was getting at is that during play the player makes the decisions, reacts to situations...simply put he lives his characters background, he creates it, just by playing. While if the character just picks up a background, the player and even the other players will have a bit more detached connection to that characters background. Example - #1 (IMO - Natural development): PC1 - Jim you smuggler, why is out cart full of illegal goods again? PC2 - Instead of complaining you could thank me for buying you that sword, it was payed for by the last shipment of "illegal" goods. Maybe this time I'll get that masterwork thief-tools for PC3 this this time. PC3 - Thats all nice, but why do I have to be the wife this time. Its PC2s turn. :( PC1- Cause the last time we were in this time you disguised yourself as a women to join the thief's guild, and we would like to make this transaction go smoothly. Example - #2 (IMO - Background) PC1 - Use your background feature PC3, to help us sell these illegal goods. PC3 - Since I have the background criminal I will use my background feature to get in touch with the thief's guild and sell some stuff. You misunderstood what I was trying to say. As you said the story starts when the adventuring starts. But, the character skill, language and tool choices should represent his past and current life choices. Now, this is under customizing backgrounds, which is great. But that makes the 15 pages after that a waste of space, at best it should have been 1/2 page per background examples (but thats just my engineering side disliking the waste/lack of optimal use of space). I think I really derailed this tread. Sned your responses via PM in the future please. Lets get this thread back on track. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What will 5E's "signature line" be?
Top