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General Tabletop Discussion
*Dungeons & Dragons
What will 5E's "signature line" be?
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<blockquote data-quote="Mercurius" data-source="post: 6379737" data-attributes="member: 59082"><p>Well that's entirely up to you, and as the saying goes, you (or WotC) can't please everyone all of the time. There is no way around the fact that 5E won't be for everyone, and it seems that you fit into this category. But rather continue talking about how "they got it horribly wrong"? This implies that they actually failed to create a game that a large segment of the D&D fan-base finds useful and enjoyable, when I don't think that's the case - or at least it is too soon to tell. Maybe we need a year to really see how it takes.</p><p></p><p></p><p></p><p>OK, I see what you are saying. It reminds me of what I didn't like about 4E powers, that by providing so many strong options, it short-circuited players' capacity to improvise and come up with their own maneuvers. I can see the <em>potential </em>for lazy role-playing because of backgrounds, but I don't think the risk is great and I think that, in the end, you are over-stating the impact of backgrounds. I mean, if anything you could think of them as "what you did at your last job before you become an adventurer."</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6379737, member: 59082"] Well that's entirely up to you, and as the saying goes, you (or WotC) can't please everyone all of the time. There is no way around the fact that 5E won't be for everyone, and it seems that you fit into this category. But rather continue talking about how "they got it horribly wrong"? This implies that they actually failed to create a game that a large segment of the D&D fan-base finds useful and enjoyable, when I don't think that's the case - or at least it is too soon to tell. Maybe we need a year to really see how it takes. OK, I see what you are saying. It reminds me of what I didn't like about 4E powers, that by providing so many strong options, it short-circuited players' capacity to improvise and come up with their own maneuvers. I can see the [I]potential [/I]for lazy role-playing because of backgrounds, but I don't think the risk is great and I think that, in the end, you are over-stating the impact of backgrounds. I mean, if anything you could think of them as "what you did at your last job before you become an adventurer." [/QUOTE]
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What will 5E's "signature line" be?
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