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What will D&D 6th edition be like?
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<blockquote data-quote="J-H" data-source="post: 7924325" data-attributes="member: 7020951"><p>If WOTC is smart, it'll be a long time coming. The 3.5->4e transition was a disaster, and 5th edition seems to be very popular with simple mechanics. It'd take a lot of work to convince me to move to another system that had a lot more fiddly bits and +1s and -1s to track at the table.</p><p></p><p>The answer to "What will 6e be like?" is going to be driven by the answer to the question "What market(s) is 5e under-serving that will generate additional revenue and enthusiasm, sufficient to outweigh the existing recurring revenue from the successful 5e product that would then be sunset and stop generating cashflow?"</p><p></p><p>Based on 4e's reputation, the answer back then may have been "Video gamers and MMO players." 5e's answer was "People who want a more traditional feel, combined with gameplay that is fast and simple to run." </p><p></p><p>I think the slow release of splatbooks, combined with the (new?) recurring revenue streams from the DM's Guild, Adventurers League, and various media endeavors, represents a conservative approach that will see 5e last a long time without growing stale.</p></blockquote><p></p>
[QUOTE="J-H, post: 7924325, member: 7020951"] If WOTC is smart, it'll be a long time coming. The 3.5->4e transition was a disaster, and 5th edition seems to be very popular with simple mechanics. It'd take a lot of work to convince me to move to another system that had a lot more fiddly bits and +1s and -1s to track at the table. The answer to "What will 6e be like?" is going to be driven by the answer to the question "What market(s) is 5e under-serving that will generate additional revenue and enthusiasm, sufficient to outweigh the existing recurring revenue from the successful 5e product that would then be sunset and stop generating cashflow?" Based on 4e's reputation, the answer back then may have been "Video gamers and MMO players." 5e's answer was "People who want a more traditional feel, combined with gameplay that is fast and simple to run." I think the slow release of splatbooks, combined with the (new?) recurring revenue streams from the DM's Guild, Adventurers League, and various media endeavors, represents a conservative approach that will see 5e last a long time without growing stale. [/QUOTE]
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