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What will D&D 6th edition be like?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7924394" data-attributes="member: 6802378"><p>My opinion is the next edition will be more like a 5.1 or 5.2. Maybe they allow something like the concept of archetypes from Pathfinder, where some class features are replaced with other. The Gladiator class from Dark Sun would be like first archetype in D&D.</p><p></p><p>Maybe the samurai, the ninja and shadow assassin are remade as martial adept class, classes with martial maneuvers (Tome of Battle: Book of Nine Swords). The totemist class from Magic of Incarnum recycled as shaman. And the warlock with the option to use vestige pact magic.</p><p></p><p>But this updated or revised version will be after years of D&D videogames, because gamers are more "hardcore" than roleplayers when it is about to find weak points in the crunch for munchkins.</p><p></p><p>Other option is to use a new game with a different name to test new ideas for d20, for example a different list of abilities scores to be more universal, easier for adaptatations from other game systems.</p><p></p><p>My own suggestion is to add two new abilities scores: acuity (astuteness + perception) and spirit (luck/fate/karma/divine grace/guardian angel + faith/hope/courage + composure)</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7924394, member: 6802378"] My opinion is the next edition will be more like a 5.1 or 5.2. Maybe they allow something like the concept of archetypes from Pathfinder, where some class features are replaced with other. The Gladiator class from Dark Sun would be like first archetype in D&D. Maybe the samurai, the ninja and shadow assassin are remade as martial adept class, classes with martial maneuvers (Tome of Battle: Book of Nine Swords). The totemist class from Magic of Incarnum recycled as shaman. And the warlock with the option to use vestige pact magic. But this updated or revised version will be after years of D&D videogames, because gamers are more "hardcore" than roleplayers when it is about to find weak points in the crunch for munchkins. Other option is to use a new game with a different name to test new ideas for d20, for example a different list of abilities scores to be more universal, easier for adaptatations from other game systems. My own suggestion is to add two new abilities scores: acuity (astuteness + perception) and spirit (luck/fate/karma/divine grace/guardian angel + faith/hope/courage + composure) [/QUOTE]
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