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What will happen if 4E doesn't use the OGL?
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<blockquote data-quote="JohnRTroy" data-source="post: 3478308" data-attributes="member: 2732"><p>One thing to remember is that a lot of the "legacy staffers" from TSR are virtually gone. Most of the original staff of TSR were hired under the Gygax regime, and after it got big and management changed it was still pretty much the same until the big sale came to Wizards.</p><p></p><p>Once WoTC came in, there was a merging of cultures, but there was still enough game legacy for it to still "feel like" the old D&D. Granted, there were differences, but it still feels like you're playing a pen-and-paper RPG. However, the new culture was more willing to experiment, and liked to crunch numbers and game balance a lot more.</p><p></p><p>But now, I don't see that anymore. Most of the key figures have more or less left the company or work as freelancers. There is also a generational shift. I started getting D&D games in 1980, and that was over 25 years ago. The new generation, both on the consumer end and the producer end, might be more willing to accept/create radical changes. And there's more "corporate suits" at the high-level end making decisions. That's why I have reservations that I'd like a 4e D&D. It might be successful, but it might not be the same game.</p><p></p><p></p><p></p><p>The problem is there are a lot of people who would want this. I can think of at least half-a-dozen people who'd want to do this. And the problem is they'd all be fighting over the same limited pool of die-hards. That will affect sales, since they'll be people looking for their favorite writers or publishers, they'll be less purchases for each option, and some of the audience might quit RPGs altogether.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 3478308, member: 2732"] One thing to remember is that a lot of the "legacy staffers" from TSR are virtually gone. Most of the original staff of TSR were hired under the Gygax regime, and after it got big and management changed it was still pretty much the same until the big sale came to Wizards. Once WoTC came in, there was a merging of cultures, but there was still enough game legacy for it to still "feel like" the old D&D. Granted, there were differences, but it still feels like you're playing a pen-and-paper RPG. However, the new culture was more willing to experiment, and liked to crunch numbers and game balance a lot more. But now, I don't see that anymore. Most of the key figures have more or less left the company or work as freelancers. There is also a generational shift. I started getting D&D games in 1980, and that was over 25 years ago. The new generation, both on the consumer end and the producer end, might be more willing to accept/create radical changes. And there's more "corporate suits" at the high-level end making decisions. That's why I have reservations that I'd like a 4e D&D. It might be successful, but it might not be the same game. The problem is there are a lot of people who would want this. I can think of at least half-a-dozen people who'd want to do this. And the problem is they'd all be fighting over the same limited pool of die-hards. That will affect sales, since they'll be people looking for their favorite writers or publishers, they'll be less purchases for each option, and some of the audience might quit RPGs altogether. [/QUOTE]
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What will happen if 4E doesn't use the OGL?
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