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What will influence 5E during its development?
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<blockquote data-quote="howandwhy99" data-source="post: 5759364" data-attributes="member: 3192"><p>Modularity seems to be a buzzword. I'd expect more published works to be optional for a Mega-Game as well as playable as stand alone games, if not always as an RPG. </p><p></p><p>Current cultural fashions will have some influence too. Whether this be retro D&D iconography, LARP and Cosplay compatibility, computer game cross overs (maybe were we track our game with a program or online), card and toy sales - with an eye on what toys are selling today, and narrative ideologies like instilling mood, understanding pacing, rising action, and the like.</p><p></p><p>5E may include some commercially licensed products like Star Wars. Hiring or contracting with accomplished writers could allow for new settings and/or games. With the advent of modular design it may be viable again to publish alternate games from D&D, but then include means to tie them into a D&D core game.</p><p></p><p>Art is a very important element of game design IMO and I'd expect to see a different direction. How different may be real question though. 3E had a different style than 4E artistically. 5E may embrace modular artistic styles, but then I don't know how wedded they are to overarching brand identity. Still, I like to see a way out of such. There are enough different artistic styles out there to satisfy by-product or by-product-line customization.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5759364, member: 3192"] Modularity seems to be a buzzword. I'd expect more published works to be optional for a Mega-Game as well as playable as stand alone games, if not always as an RPG. Current cultural fashions will have some influence too. Whether this be retro D&D iconography, LARP and Cosplay compatibility, computer game cross overs (maybe were we track our game with a program or online), card and toy sales - with an eye on what toys are selling today, and narrative ideologies like instilling mood, understanding pacing, rising action, and the like. 5E may include some commercially licensed products like Star Wars. Hiring or contracting with accomplished writers could allow for new settings and/or games. With the advent of modular design it may be viable again to publish alternate games from D&D, but then include means to tie them into a D&D core game. Art is a very important element of game design IMO and I'd expect to see a different direction. How different may be real question though. 3E had a different style than 4E artistically. 5E may embrace modular artistic styles, but then I don't know how wedded they are to overarching brand identity. Still, I like to see a way out of such. There are enough different artistic styles out there to satisfy by-product or by-product-line customization. [/QUOTE]
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