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What will influence 5E during its development?
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<blockquote data-quote="cattoy" data-source="post: 5760360" data-attributes="member: 38606"><p>Not in a meaningful way, though. I don't have to hope I draw the right balance of mana in order to use my magic items or spells. I can open with my most powerful spell if I want to. Not so much with M:tG.</p><p></p><p>One of the criticisms I often hear about D&D is the one-shot KO problem of save-or-lose spells. If they looked at M:tG, then they might work out some sort of momentum-measuring abstract resource. (like Mana from Magic) that built up over time, so you wouldn't have PCs or BBEGs popping off the most unbalanced spells they had on turn 1, so fights would build in intensity as opposed to the other way around.</p><p></p><p>This sort of mechanism would negate the problem of 4e fights that always seem to end with both sides spamming at-wills...</p></blockquote><p></p>
[QUOTE="cattoy, post: 5760360, member: 38606"] Not in a meaningful way, though. I don't have to hope I draw the right balance of mana in order to use my magic items or spells. I can open with my most powerful spell if I want to. Not so much with M:tG. One of the criticisms I often hear about D&D is the one-shot KO problem of save-or-lose spells. If they looked at M:tG, then they might work out some sort of momentum-measuring abstract resource. (like Mana from Magic) that built up over time, so you wouldn't have PCs or BBEGs popping off the most unbalanced spells they had on turn 1, so fights would build in intensity as opposed to the other way around. This sort of mechanism would negate the problem of 4e fights that always seem to end with both sides spamming at-wills... [/QUOTE]
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What will influence 5E during its development?
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