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What Will Influence the Next Generation to Play D&D?
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<blockquote data-quote="DaveMage" data-source="post: 4623075" data-attributes="member: 10447"><p>Parents that play D&D are probably the biggest influence on the likelihood of kids getting into D&D. </p><p></p><p>And it's going to be a tough sell to keep them playing once they are tought.</p><p></p><p>And, while I can see some similarities, I really don't think you can compare the Atari of yesteryear (and its very simplistic gameplay) with the game systems of today, that are capable of very immersive RPGs.</p><p></p><p>I think 4E could very well be the last version of D&D we see. If it isn't, I'd venture that 5E will be the last, and hopefully it can somehow recapture the D&D gamers lost by 4E as well as retain any new gamers that start with 4E. However, gameplay needs to be more efficient than it is in 3E/4E. IMO, combat in both editions takes too long under the RAW to entice players used to quicker gaming gratification. The next edition should separate tactical combat (using the grid/mins) into a supplement and the core rules should be similar to the old versions (i.e., the game takes place in your imagination). I love tactical play, but it sure was faster in the old days to complete a quest.</p></blockquote><p></p>
[QUOTE="DaveMage, post: 4623075, member: 10447"] Parents that play D&D are probably the biggest influence on the likelihood of kids getting into D&D. And it's going to be a tough sell to keep them playing once they are tought. And, while I can see some similarities, I really don't think you can compare the Atari of yesteryear (and its very simplistic gameplay) with the game systems of today, that are capable of very immersive RPGs. I think 4E could very well be the last version of D&D we see. If it isn't, I'd venture that 5E will be the last, and hopefully it can somehow recapture the D&D gamers lost by 4E as well as retain any new gamers that start with 4E. However, gameplay needs to be more efficient than it is in 3E/4E. IMO, combat in both editions takes too long under the RAW to entice players used to quicker gaming gratification. The next edition should separate tactical combat (using the grid/mins) into a supplement and the core rules should be similar to the old versions (i.e., the game takes place in your imagination). I love tactical play, but it sure was faster in the old days to complete a quest. [/QUOTE]
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