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General Tabletop Discussion
*Dungeons & Dragons
What will it take to be a good DM in 5E?
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<blockquote data-quote="Lokiare" data-source="post: 5989603" data-attributes="member: 83996"><p>What will make a DM good in reference to 5E?</p><p></p><p>Here are a few things that will be required knowing what we know from articles and the play test:</p><p></p><p></p><ol> <li data-xf-list-type="ol">They will need to be able to do Quadratic Probability Equations in their head - Due to Advantage and Improvisation the DM will need to be able to calculate relative success and failure chances when handing out Advantage and Disadvantage as well as when setting DC's for improvised actions.</li> <li data-xf-list-type="ol">The DM will need to be a master story teller - Due to the way Vancian casting can be abused and the 5 minute work day, the DM will have to be able to outsmart all of the players every time by coming up with story reasons why they can't fight once or twice then rest for 24-48 hours to get spells back.</li> <li data-xf-list-type="ol">The DM will need a photographic memory - Due to the way improvisation works the DM will have to remember every single ruling over the course of a 20 level campaign (months or years) or have players that get their 'verisimilitude' hurt. They will seem arbitrary and be mistaken as showing favoritism when they are not.</li> <li data-xf-list-type="ol">(Optional) Be a master at Rock, Paper, Scissors - This depends on how the spells are done, but just from Sleep, Hold Person, and Charm Person we can see that the previously broken spells like teleport and scry will probably make it back in and force the DM to line every dungeon with lead and have anti-scry spells on every BBEG.</li> </ol><p>What else will the DM of 5E need to be 'good'?</p></blockquote><p></p>
[QUOTE="Lokiare, post: 5989603, member: 83996"] What will make a DM good in reference to 5E? Here are a few things that will be required knowing what we know from articles and the play test: [LIST=1] [*]They will need to be able to do Quadratic Probability Equations in their head - Due to Advantage and Improvisation the DM will need to be able to calculate relative success and failure chances when handing out Advantage and Disadvantage as well as when setting DC's for improvised actions. [*]The DM will need to be a master story teller - Due to the way Vancian casting can be abused and the 5 minute work day, the DM will have to be able to outsmart all of the players every time by coming up with story reasons why they can't fight once or twice then rest for 24-48 hours to get spells back. [*]The DM will need a photographic memory - Due to the way improvisation works the DM will have to remember every single ruling over the course of a 20 level campaign (months or years) or have players that get their 'verisimilitude' hurt. They will seem arbitrary and be mistaken as showing favoritism when they are not. [*](Optional) Be a master at Rock, Paper, Scissors - This depends on how the spells are done, but just from Sleep, Hold Person, and Charm Person we can see that the previously broken spells like teleport and scry will probably make it back in and force the DM to line every dungeon with lead and have anti-scry spells on every BBEG. [/LIST] What else will the DM of 5E need to be 'good'? [/QUOTE]
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