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What will it take to be a good DM in 5E?
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<blockquote data-quote="Lokiare" data-source="post: 5990150" data-attributes="member: 83996"><p>Sorry some of that is not needed in games like 4E. The rules are very clear and the DM doesn't have to worry about making 'rulings' except when players do improvised actions, at which point there is a handy reference guide on page 42 of the DMG. This allows the DM to have more time to develop the story, plot, and NPCs. There are other games that are similar to this.</p><p></p><p>5E goes way back even before 3.xE and puts way more on the DMs plate.</p><p></p><p></p><p></p><p>Nope. There are 5 levels of difficulty mentioned in the play test. The DM also has no guidelines except what they think should be easy, medium, hard, heroic, and demigod. Which means each DM is going to rule differently and some DMs will rule differently at different times. Thus the whole photographic memory thing.</p><p></p><p></p><p></p><p>Actually they need to understand how Advantage and Disadvantage affect the game. Depending on the DC Advantage is anywhere from +5 to +2 and Disadvantage is -2 to -5. These are bigger than any other bonus in the game. It also breaks bounded accuracy. So yeah whether they are actually doing the math or just guesstimating in their heads based on experience they are doing probability calculations. </p><p></p><p></p><p></p><p>It seems simpler on the surface, but when you dig down into the math (see above) many people would just rather go back to a simple +2. Using Advantage and Disadvantage it is extremely easy to give the players something broken. For instance if you grant Advantage for throwing sand in the eyes of their enemies, then every player will start carrying around a bag of sand and use it as their first attack on every enemy because Advantage is more powerful than anything else in the game at this point.</p><p></p><p></p><p></p><p>No, the only thing that happens with mature players is they don't return after the first session if they don't like the game.</p><p></p><p>Also those tactics are baked into the game and are a valid play style. Short of the DM banning spells or asking the players not to break the game in that way, there is nothing stopping them from taking those actions. This appears at the moment to be a part of 5E.</p><p></p><p>I'm glad you have players that work with you for your style of game, others don't have that.</p><p></p><p>As to judging the system. We are pointing out valid reasons based on the play test and articles. That's the information we have at hand. If that information changes so will our arguments...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 5990150, member: 83996"] Sorry some of that is not needed in games like 4E. The rules are very clear and the DM doesn't have to worry about making 'rulings' except when players do improvised actions, at which point there is a handy reference guide on page 42 of the DMG. This allows the DM to have more time to develop the story, plot, and NPCs. There are other games that are similar to this. 5E goes way back even before 3.xE and puts way more on the DMs plate. Nope. There are 5 levels of difficulty mentioned in the play test. The DM also has no guidelines except what they think should be easy, medium, hard, heroic, and demigod. Which means each DM is going to rule differently and some DMs will rule differently at different times. Thus the whole photographic memory thing. Actually they need to understand how Advantage and Disadvantage affect the game. Depending on the DC Advantage is anywhere from +5 to +2 and Disadvantage is -2 to -5. These are bigger than any other bonus in the game. It also breaks bounded accuracy. So yeah whether they are actually doing the math or just guesstimating in their heads based on experience they are doing probability calculations. It seems simpler on the surface, but when you dig down into the math (see above) many people would just rather go back to a simple +2. Using Advantage and Disadvantage it is extremely easy to give the players something broken. For instance if you grant Advantage for throwing sand in the eyes of their enemies, then every player will start carrying around a bag of sand and use it as their first attack on every enemy because Advantage is more powerful than anything else in the game at this point. No, the only thing that happens with mature players is they don't return after the first session if they don't like the game. Also those tactics are baked into the game and are a valid play style. Short of the DM banning spells or asking the players not to break the game in that way, there is nothing stopping them from taking those actions. This appears at the moment to be a part of 5E. I'm glad you have players that work with you for your style of game, others don't have that. As to judging the system. We are pointing out valid reasons based on the play test and articles. That's the information we have at hand. If that information changes so will our arguments... [/QUOTE]
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