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What will it take to be a good DM in 5E?
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<blockquote data-quote="Lokiare" data-source="post: 5990163" data-attributes="member: 83996"><p>You must have a different play test than me. The one I have (the official public one) has 5 levels of difficulty for DCs and just kind of throws the DM to the sharks (An experienced DM might be able to swim, but a new or mediocre DM is going to drowned).</p><p></p><p>Advantage is a progressive increase based on the DC you are trying to hit. Its +5 around 10-11 and +1 around 19-20. In other words a nightmare for a DM to try to guesstimate the effect of granting.</p><p></p><p></p><p></p><p>Yes, but what happens when they go back to town or a safe distance away. At higher levels what if they use a rope trick like spell in the middle of the dungeon. Yes you can come up with contrived railroad style things that will happen every time the players want to have a 5mwd unfortunately it becomes predictable and annoying to the players when you start repeating ideas. Its also more trouble for the DM. They have to build into every adventure some 'reason' why the part can't rest, and it really constrains what kind of stories can be told.</p><p></p><p>"You come upon the hidden doorway to a long lost tomb. Oh and the... uh... princess is going to be eaten by goblins if you don't clear it out in 1 day...."</p><p></p><p></p><p></p><p>While your play style is completely valid. Don't assume everyone wants a wild swingy DM fiat filled story fest...</p><p></p><p></p><p></p><p>Unless you've seen some documents I haven't seen, they are just as broken as ever.</p><p></p><p>Sleep halves the movement of any creature of any level that is in the area of effect. That's powerful no matter what level you are. "Ha ha... I just made the dragon move at half speed, now it can't catch us."</p><p>"Boy those hill giants sure look funny moving at half speed."</p><p></p><p>Hold person immobilizes any target that it doesn't paralyze. Sure hope every monster has a ranged attack... with bounded accuracy it also means that the DCs of these spells will make it super difficult to resist for any creature of any level.</p><p></p><p>Charm person makes the target not attack you. That means the wizard take out leaders with little or no effort.</p><p></p><p></p><p></p><p>I'm not spreading 'doom and gloom' these are legitimate concerns I'm bringing to light in the hopes they will be addressed before 5E gets released so that ALL of us can have fun and not just a small subset of the entire D&D fan base.</p><p></p><p>As to experience I've been playing since early 2E every edition up to and including 4E and Essentials. I also play tested 5E on the day of release as well as several times after that until my players were bored to tears of fighting goblins and hobgoblins that were almost exactly the same (except hobgoblins charged the Wizard, which no one liked)...</p><p></p><p>Just because you have not experienced any of these things does not mean they are 'theorycraft'. I have experienced every one of these problems in my time playing and they are just as valid.</p><p></p><p>The thing some people need to ask is would their group have just as much fun playing any edition of D&D or even monopoly or risk. If the answer is yes, then that means you would have fun playing anything and can't really talk about what others dislike about the game. There has to be some perspective in there...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 5990163, member: 83996"] You must have a different play test than me. The one I have (the official public one) has 5 levels of difficulty for DCs and just kind of throws the DM to the sharks (An experienced DM might be able to swim, but a new or mediocre DM is going to drowned). Advantage is a progressive increase based on the DC you are trying to hit. Its +5 around 10-11 and +1 around 19-20. In other words a nightmare for a DM to try to guesstimate the effect of granting. Yes, but what happens when they go back to town or a safe distance away. At higher levels what if they use a rope trick like spell in the middle of the dungeon. Yes you can come up with contrived railroad style things that will happen every time the players want to have a 5mwd unfortunately it becomes predictable and annoying to the players when you start repeating ideas. Its also more trouble for the DM. They have to build into every adventure some 'reason' why the part can't rest, and it really constrains what kind of stories can be told. "You come upon the hidden doorway to a long lost tomb. Oh and the... uh... princess is going to be eaten by goblins if you don't clear it out in 1 day...." While your play style is completely valid. Don't assume everyone wants a wild swingy DM fiat filled story fest... Unless you've seen some documents I haven't seen, they are just as broken as ever. Sleep halves the movement of any creature of any level that is in the area of effect. That's powerful no matter what level you are. "Ha ha... I just made the dragon move at half speed, now it can't catch us." "Boy those hill giants sure look funny moving at half speed." Hold person immobilizes any target that it doesn't paralyze. Sure hope every monster has a ranged attack... with bounded accuracy it also means that the DCs of these spells will make it super difficult to resist for any creature of any level. Charm person makes the target not attack you. That means the wizard take out leaders with little or no effort. I'm not spreading 'doom and gloom' these are legitimate concerns I'm bringing to light in the hopes they will be addressed before 5E gets released so that ALL of us can have fun and not just a small subset of the entire D&D fan base. As to experience I've been playing since early 2E every edition up to and including 4E and Essentials. I also play tested 5E on the day of release as well as several times after that until my players were bored to tears of fighting goblins and hobgoblins that were almost exactly the same (except hobgoblins charged the Wizard, which no one liked)... Just because you have not experienced any of these things does not mean they are 'theorycraft'. I have experienced every one of these problems in my time playing and they are just as valid. The thing some people need to ask is would their group have just as much fun playing any edition of D&D or even monopoly or risk. If the answer is yes, then that means you would have fun playing anything and can't really talk about what others dislike about the game. There has to be some perspective in there... [/QUOTE]
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