Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What will it take to be a good DM in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lokiare" data-source="post: 5990464" data-attributes="member: 83996"><p>I prefer a bunch of examples that I can work from. A wooden door is DC 10, an iron door is DC 15, a magically sealed iron door is DC 20 or whatever, but they need to have many examples so that any given DM will get within a few points of what the developers are expecting. So that everyone can get a 'fair' gaming experience and not have culture shock when moving from table to table with different DMs.</p><p></p><p></p><p></p><p>Here your factually wrong. Go to <a href="http://anydice.com/program/158d" target="_blank">www.anydice.com</a> for the math behind it. The link I posted there has the highest of a regular d20 roll the lowest of a regular d20 roll the highest of 2d20 and the lowest of 2d20. You'll see what I'm talking about. It changes based on what your target DC is.</p><p></p><p></p><p></p><p>The rules in front of us allow the players to leave the caves of chaos and then rest a ways away. The DM can use contrived interruptions to keep the party from resting, but it gets old and doesn't solve the problem of the 5mwd, it only trades the problem out for a limited play style.</p><p></p><p></p><p></p><p>Sure as I said above though it starts to get contrived after trying to rest 10 times and each time you get attacked by X number of kobolds or goblins or random monsters.</p><p></p><p></p><p></p><p>How can I better describe your play style? Without at least having a general idea of what Advantage and Disadvantage do you will make the game very swingy. As it is setting DCs nearly at random is DM fiat. Using story reasons to prevent the 5mwd becomes contrived and thus is a story fest. I'm completely willing to call it something different if you can define it in a way that doesn't offend you.</p><p></p><p></p><p></p><p>Casting hold person on the charging Ogre in the hallway allows everyone to pretty much attack it about 5 times for free before it has an average chance of making the save to move again. Against creatures with ranged attacks they can simply hold person it move around a corner then pop out attack and move back around the corner to completely avoid its ranged attacks. A Wizard that charms the BBEG spell caster makes the caster unable to include him in the area effect of any spells they cast, so the party can just bunch up around the caster and attack the crab out of the BBEG while the caster just stands there and does their nails...</p><p></p><p></p><p></p><p>I'm not sure if you are confusing my arguments with those of another person. I never said 5E is gonna suck. I said a good DM for 5E will need to X...</p><p></p><p>Big difference. If you want you can help me out by rephrasing things I actually said in a way that is less 'Doom and Gloom', really though I think you are putting your own spin on what I actually said. If it helps imagine that I end every paragraph with a smiley...</p><p></p><p></p><p></p><p>I think that starting a thread like this is useful and a valid form of feedback. I'm sorry you are unable to see the value in this kind of discussion...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 5990464, member: 83996"] I prefer a bunch of examples that I can work from. A wooden door is DC 10, an iron door is DC 15, a magically sealed iron door is DC 20 or whatever, but they need to have many examples so that any given DM will get within a few points of what the developers are expecting. So that everyone can get a 'fair' gaming experience and not have culture shock when moving from table to table with different DMs. Here your factually wrong. Go to [URL="http://anydice.com/program/158d"]www.anydice.com[/URL] for the math behind it. The link I posted there has the highest of a regular d20 roll the lowest of a regular d20 roll the highest of 2d20 and the lowest of 2d20. You'll see what I'm talking about. It changes based on what your target DC is. The rules in front of us allow the players to leave the caves of chaos and then rest a ways away. The DM can use contrived interruptions to keep the party from resting, but it gets old and doesn't solve the problem of the 5mwd, it only trades the problem out for a limited play style. Sure as I said above though it starts to get contrived after trying to rest 10 times and each time you get attacked by X number of kobolds or goblins or random monsters. How can I better describe your play style? Without at least having a general idea of what Advantage and Disadvantage do you will make the game very swingy. As it is setting DCs nearly at random is DM fiat. Using story reasons to prevent the 5mwd becomes contrived and thus is a story fest. I'm completely willing to call it something different if you can define it in a way that doesn't offend you. Casting hold person on the charging Ogre in the hallway allows everyone to pretty much attack it about 5 times for free before it has an average chance of making the save to move again. Against creatures with ranged attacks they can simply hold person it move around a corner then pop out attack and move back around the corner to completely avoid its ranged attacks. A Wizard that charms the BBEG spell caster makes the caster unable to include him in the area effect of any spells they cast, so the party can just bunch up around the caster and attack the crab out of the BBEG while the caster just stands there and does their nails... I'm not sure if you are confusing my arguments with those of another person. I never said 5E is gonna suck. I said a good DM for 5E will need to X... Big difference. If you want you can help me out by rephrasing things I actually said in a way that is less 'Doom and Gloom', really though I think you are putting your own spin on what I actually said. If it helps imagine that I end every paragraph with a smiley... I think that starting a thread like this is useful and a valid form of feedback. I'm sorry you are unable to see the value in this kind of discussion... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What will it take to be a good DM in 5E?
Top