What will the DMG#'s have?

I'm A Banana

Potassium-Rich
4e's model is to release sequels to the MM's, PHB's, and DMG's as they go along, rather than smaller supplements.

The PHB#'s will include power sources, classes, talents, races, etc.

MM#'s will include new monsters, new lairs, etc.

DMG#'s will include....what?

New towns?

New maps?

New magic items?

Fully statted NPC's and organizations and plots?

Speculate!
 

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That's really where I see the model breaking down. I won't be at all surprised if when they turn to do PHB3, DMG3, and MM3 they decide that there's really not much they can do with DMG3 and scrap it.
 

My guess is that rather then see lots of various rule books come out with bits and pieces for player or DM we'll see the DM stuff in the successive DM's Guides and the Players stuff in the sucessive Player's Guides.

So like now we have heroes of Horror and Heros of Battle... Each of them have things for the Players and things for the DM's... well in the new system, the players stuff would be part of a new players handbooks, and the DM's stuff would be in the next DM's guide.
 

There's also the environment splats -- things like Dungeonscape and a Wilderness Survival Guide (in several versions!) and a guide to how to portray certain monsters could be rolled up into DMG X variants.

Sort of an omnibus of the Ecology of ... articles, and maybe some in depth stuff of ecological hazards that were in that year's PHB and MM.


I don't see this as being tenable every year, either, but that doesn't worry me -- I could see it every 18 months for a good long while.
 

I imagine that in part the DMG "sequels" will take the place of the "environment" books. Additional rules (I hope the basics are in the DMG1) for handling environmental hazards seems like a perfect fit for the new DMG.
 


What about rules for building strongholds, running a war, ruling a dominion or a mass combat system which allows to run a battle between two armies :cool:

some of these rules are missing since the companion rulebook of OD&D! :confused:
 

Uriens said:
What about rules for building strongholds, running a war, ruling a dominion or a mass combat system which allows to run a battle between two armies :cool:

some of these rules are missing since the companion rulebook of OD&D! :confused:

Nah...the Rules Cyclopedia has all that stuff. :cool:
 

I hope there will be alternative gameplay : rule modification/option to have grim'n gritty, high fantasy or wuxia feeling. Think unearthed arcana on steroid.
 


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