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What Wizard should I be?
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<blockquote data-quote="HarrisonF" data-source="post: 6541872" data-attributes="member: 58230"><p>It depends on what type of Wizard you want to play. Do you want to play a blaster? Then pick evocation. Otherwise, if you want to play god, then picker Diviner.</p><p></p><p>Portent is one of the best abilities in the game.</p><p></p><p>It allows you to influence so much without actually casting spells. For example, we had a case this week where an Ogre ended up challenging our Str 13 cleric to an arm wrestling match in order to allow us to pass (long story, but it involved an illusionary hill giant saying they lost a strength challenge to the cleric). Luckily I had foreseen the Ogre doing poorly and it rolled a 2 from portent, which enabled the cleric to have a good shot of winning (and he did with bull strength).</p><p></p><p>It works even better with Save-or-Suck spells since you can forsee them not saving. You can forsee the main BBEG failing to save to your hold person. One round of hold person will crush his face. Legendary resistance can still win, but otherwise you have the Paper to everyones Rock.</p></blockquote><p></p>
[QUOTE="HarrisonF, post: 6541872, member: 58230"] It depends on what type of Wizard you want to play. Do you want to play a blaster? Then pick evocation. Otherwise, if you want to play god, then picker Diviner. Portent is one of the best abilities in the game. It allows you to influence so much without actually casting spells. For example, we had a case this week where an Ogre ended up challenging our Str 13 cleric to an arm wrestling match in order to allow us to pass (long story, but it involved an illusionary hill giant saying they lost a strength challenge to the cleric). Luckily I had foreseen the Ogre doing poorly and it rolled a 2 from portent, which enabled the cleric to have a good shot of winning (and he did with bull strength). It works even better with Save-or-Suck spells since you can forsee them not saving. You can forsee the main BBEG failing to save to your hold person. One round of hold person will crush his face. Legendary resistance can still win, but otherwise you have the Paper to everyones Rock. [/QUOTE]
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What Wizard should I be?
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