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What Wizard should I be?
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<blockquote data-quote="Falling Icicle" data-source="post: 6541920" data-attributes="member: 17077"><p>All of the wizard specialists are really good, but my favorite is the Conjurer. Its level 2 ability, Minor Conjuration, is one of the most useful features in the entire game. It turns your wizard into a Swiss army knife. Almost any tool you need is at your fingertips, without having to carry around a laundry list of items in your pack. Want to get out of jail? Since you saw the guard's keys as he walked by, you can conjure a copy of them. Want to "record" a treasure map without stealing it or making a copy? All you have to do is look at it and you can conjure a copy of it whenever you need it. Fighting a werewolf and the fighter doesn't have a silver weapon? Conjure one for him. The uses for this ability are endless. It may not be a super powerful combat ability, but it's so much <em>FUN</em>!</p><p></p><p>That's just the level 2 feature, and even though I think it's the best thing the conjuration specialty offers, the fun doesn't stop there. Benign Transposition is a life-saving teleportation ability, and it has some great tactical uses. Just imagine the surprised look on that monster's face when it grapples you and suddenly you switch places with the raging barbarian! And you know all of those annoying concentration spells, that your enemies can easily disrupt by hitting you? Well, once you are level 10, that's no longer a problem, at least not for your conjuration spells. You won't really have to worry about your conjured elementals turning on you ever again! And finally, at level 14, your conjured minions get +30 hp. That is just <em>crazy</em> with conjure minor elementals. Summon 8+ mephits with +30hp each. That's an extra 240hp the monsters will have to cut through. It also makes your minions much more likely to survive those pesky fireballs, breath weapons and the like.</p><p></p><p>Plus, conjuration is one of the largest and most versatile schools, second only to transmutation in size and scope, and it has some of the strongest spells in the game. It has everything from offense to defense to utility. You'll definitely get a lot of mileage out of the half-scribing cost for those spells.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6541920, member: 17077"] All of the wizard specialists are really good, but my favorite is the Conjurer. Its level 2 ability, Minor Conjuration, is one of the most useful features in the entire game. It turns your wizard into a Swiss army knife. Almost any tool you need is at your fingertips, without having to carry around a laundry list of items in your pack. Want to get out of jail? Since you saw the guard's keys as he walked by, you can conjure a copy of them. Want to "record" a treasure map without stealing it or making a copy? All you have to do is look at it and you can conjure a copy of it whenever you need it. Fighting a werewolf and the fighter doesn't have a silver weapon? Conjure one for him. The uses for this ability are endless. It may not be a super powerful combat ability, but it's so much [i]FUN[/i]! That's just the level 2 feature, and even though I think it's the best thing the conjuration specialty offers, the fun doesn't stop there. Benign Transposition is a life-saving teleportation ability, and it has some great tactical uses. Just imagine the surprised look on that monster's face when it grapples you and suddenly you switch places with the raging barbarian! And you know all of those annoying concentration spells, that your enemies can easily disrupt by hitting you? Well, once you are level 10, that's no longer a problem, at least not for your conjuration spells. You won't really have to worry about your conjured elementals turning on you ever again! And finally, at level 14, your conjured minions get +30 hp. That is just [I]crazy[/I] with conjure minor elementals. Summon 8+ mephits with +30hp each. That's an extra 240hp the monsters will have to cut through. It also makes your minions much more likely to survive those pesky fireballs, breath weapons and the like. Plus, conjuration is one of the largest and most versatile schools, second only to transmutation in size and scope, and it has some of the strongest spells in the game. It has everything from offense to defense to utility. You'll definitely get a lot of mileage out of the half-scribing cost for those spells. [/QUOTE]
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