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What Wizards can do to make D&D Next successful.
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<blockquote data-quote="delericho" data-source="post: 6053176" data-attributes="member: 22424"><p>More adventures from WotC would be welcome. More <em>good</em> adventures from WotC would be even more welcome.</p><p></p><p>But for D&D to survive, never mind for it to be a success, it needs to make money, and lots of it.</p><p></p><p>To that end, WotC should:</p><p></p><p>- Sell PHBs (or, if they go for a single Core Rulebook, sell CRs)</p><p></p><p>- Sell DDI subscriptions.</p><p></p><p>And, where there's a conflict between the two, DDI subscriptions win. Somewhere, there are 'magic numbers' for DDI subscriptions - sell X thousands and D&D gets to survive; sell Y thousands and D&D gets extra investment; sell Z thousands and we get a new cartoon series.</p><p></p><p>(Potentially, there's also #3 - sell Fortune Cards. However, I'm ignoring those in the hope that they'll go away.)</p><p></p><p><em>Everything</em> else is worth doing if and only if it results in greater sales of PHBs or greater numbers of DDI subscriptions. Even measures that increase the number of <em>players</em> only matter insofar as they lead to greater numbers of <em>customers</em>.</p><p></p><p>(The reality is that the majority of D&D players, if they buy anything at all, buy exactly one item: the PHB. A smaller, but still significant group, buy a second item, being a splatbook for their chosen class. Beyond that, you're selling to the tiny percentage of hardcore collectors who pick up just about everything. That's why most products get a single, modest print run... and are then easily available, <em>new</em>, years after publication. Even worse - with 4e a portion of splatbook-buyers bought a DDI subscription instead, canibalising sales of what should have been the best-selling supplements. So now, even those previously-reliable splatbooks have become marginally-worthwhile products.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6053176, member: 22424"] More adventures from WotC would be welcome. More [i]good[/i] adventures from WotC would be even more welcome. But for D&D to survive, never mind for it to be a success, it needs to make money, and lots of it. To that end, WotC should: - Sell PHBs (or, if they go for a single Core Rulebook, sell CRs) - Sell DDI subscriptions. And, where there's a conflict between the two, DDI subscriptions win. Somewhere, there are 'magic numbers' for DDI subscriptions - sell X thousands and D&D gets to survive; sell Y thousands and D&D gets extra investment; sell Z thousands and we get a new cartoon series. (Potentially, there's also #3 - sell Fortune Cards. However, I'm ignoring those in the hope that they'll go away.) [i]Everything[/i] else is worth doing if and only if it results in greater sales of PHBs or greater numbers of DDI subscriptions. Even measures that increase the number of [i]players[/i] only matter insofar as they lead to greater numbers of [i]customers[/i]. (The reality is that the majority of D&D players, if they buy anything at all, buy exactly one item: the PHB. A smaller, but still significant group, buy a second item, being a splatbook for their chosen class. Beyond that, you're selling to the tiny percentage of hardcore collectors who pick up just about everything. That's why most products get a single, modest print run... and are then easily available, [i]new[/i], years after publication. Even worse - with 4e a portion of splatbook-buyers bought a DDI subscription instead, canibalising sales of what should have been the best-selling supplements. So now, even those previously-reliable splatbooks have become marginally-worthwhile products.) [/QUOTE]
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