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What Wizards can do to make D&D Next successful.
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<blockquote data-quote="delericho" data-source="post: 6053179" data-attributes="member: 22424"><p>Actually, that may not be a bad idea. Especially if they find a way to enable those third-party companies to tie their products (perhaps only adventures and splatbooks) into the DDI Compendium. That way, those third-party products serve as value-add for the DDI, increasing subscriber numbers, and helping WotC.</p><p></p><p>What WotC crucially must avoid doing is making it possible for third-party companies to produce products that <em>don't</em> require either a PHB purchase or DDI subscription to use. And, in particular, they need to <em>not</em> make the rules of the game freely available online. (Although what they could sensibly do is provide a crippled "quick-start" version of the rules freely, pointing to the DDI, and make the full rules available via DDI for anyone with an active subscription.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6053179, member: 22424"] Actually, that may not be a bad idea. Especially if they find a way to enable those third-party companies to tie their products (perhaps only adventures and splatbooks) into the DDI Compendium. That way, those third-party products serve as value-add for the DDI, increasing subscriber numbers, and helping WotC. What WotC crucially must avoid doing is making it possible for third-party companies to produce products that [i]don't[/i] require either a PHB purchase or DDI subscription to use. And, in particular, they need to [i]not[/i] make the rules of the game freely available online. (Although what they could sensibly do is provide a crippled "quick-start" version of the rules freely, pointing to the DDI, and make the full rules available via DDI for anyone with an active subscription.) [/QUOTE]
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