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What Wizards can do to make D&D Next successful.
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<blockquote data-quote="timASW" data-source="post: 6056813" data-attributes="member: 6698787"><p>I'd like to see a good virtual table top. Theres absolutely no excuse not to have one. </p><p></p><p>Hell they could license an existing VTT out of the several good ones and put a little money into adding features without any problem. </p><p></p><p>And it needs to be simple and easy to use. Lots of video wargames have a mapmaking tool with them. WoTC should have the same idea. Stick a disk in with the books when you buy one that lets you build your dungoens and fill them with official critters. Tie it in with a character builder thats good and gets continual support. </p><p></p><p>And most important make it versatile. You should be able to play it with your group on a shared server with everyone having a laptop or Ipad, or hell even a smart phone. </p><p></p><p>And at the same time dont make it essential to the game for those old schoolers who dont want that level of technology in their game.</p></blockquote><p></p>
[QUOTE="timASW, post: 6056813, member: 6698787"] I'd like to see a good virtual table top. Theres absolutely no excuse not to have one. Hell they could license an existing VTT out of the several good ones and put a little money into adding features without any problem. And it needs to be simple and easy to use. Lots of video wargames have a mapmaking tool with them. WoTC should have the same idea. Stick a disk in with the books when you buy one that lets you build your dungoens and fill them with official critters. Tie it in with a character builder thats good and gets continual support. And most important make it versatile. You should be able to play it with your group on a shared server with everyone having a laptop or Ipad, or hell even a smart phone. And at the same time dont make it essential to the game for those old schoolers who dont want that level of technology in their game. [/QUOTE]
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