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*TTRPGs General
what works in fiction but not rpgs or vice versa?
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<blockquote data-quote="Stormborn" data-source="post: 2774932" data-attributes="member: 14041"><p>1. Actually, I've seen that done several times. As long as thats the way the game is set up, with an obvious captain/leader and a clear chain of comand, its not a problem.</p><p>2. and 4. Did it last saturday. Of course this was in Conan where we had been told repeatedly going into it that there were no CR rules and that there were times we would have to run away or surrender.</p><p>3. Oh, there are times when I wish that we could have just one campaign with out SOMEONE being in a serious romance.!</p><p>5. See 3. Our games tend to have family, allegiance to leaders, etc. all over the place.</p><p></p><p>Having said that. I do think that any game that has a "main character" is not only difficult to pull off but unfun. More than briefly splitting up the party doesn't work either. And a lot of mood establishing techniques that work in film or in print do not work in person.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2774932, member: 14041"] 1. Actually, I've seen that done several times. As long as thats the way the game is set up, with an obvious captain/leader and a clear chain of comand, its not a problem. 2. and 4. Did it last saturday. Of course this was in Conan where we had been told repeatedly going into it that there were no CR rules and that there were times we would have to run away or surrender. 3. Oh, there are times when I wish that we could have just one campaign with out SOMEONE being in a serious romance.! 5. See 3. Our games tend to have family, allegiance to leaders, etc. all over the place. Having said that. I do think that any game that has a "main character" is not only difficult to pull off but unfun. More than briefly splitting up the party doesn't work either. And a lot of mood establishing techniques that work in film or in print do not work in person. [/QUOTE]
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what works in fiction but not rpgs or vice versa?
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