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General Tabletop Discussion
*TTRPGs General
what works in fiction but not rpgs or vice versa?
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<blockquote data-quote="ThirdWizard" data-source="post: 2775058" data-attributes="member: 12037"><p>For the most part you're right. Note how D&D books even don't have people being raise in them. I want to bring up J'hreg (Jh'reg? J'reg? J'rheg? can't... remember...), though, as a great book/series with simple ressurection. The main character is an assassin and getting killed is generally a, "Drat, someone is upset with me," kind of thing as I recall. It also has familiars.</p><p></p><p>Things in a game that might not go well in a book:</p><p></p><p>Player whim: Sometimes it makes no sense, but it can be fun. The players decide they want to go to the forest one day, kill stuff or explore, then go to the lake, then go to the quarry, then go to the beach, etc etc with no real goal or path. They can ignore plot hooks that would drive a book while grabbing plot hooks that you least expect. Some say they're insane. Others say they're just evil.</p><p></p><p>PC death: Okay okay, maybe this isn't something that's everyone's cup of tea in RPGs but it can happen. Players die. And while they die in books, usually it isn't the same. PCs die by random kobold arrows that noone expected, falling from cliffs where they shouldn't have been in the first place, and to various other unspectacular and unexpected occurances. Also, the TPK. I don't recall many stories with a TPK, though Hamlet does spring to mind as at least a near TPK.</p><p></p><p>"I'm wearing boots of escaping!" AKA "I'm attacking the darkness!": I don't think I've ever heard such quotes in a novel, but they seem to pop up a lot in games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2775058, member: 12037"] For the most part you're right. Note how D&D books even don't have people being raise in them. I want to bring up J'hreg (Jh'reg? J'reg? J'rheg? can't... remember...), though, as a great book/series with simple ressurection. The main character is an assassin and getting killed is generally a, "Drat, someone is upset with me," kind of thing as I recall. It also has familiars. Things in a game that might not go well in a book: Player whim: Sometimes it makes no sense, but it can be fun. The players decide they want to go to the forest one day, kill stuff or explore, then go to the lake, then go to the quarry, then go to the beach, etc etc with no real goal or path. They can ignore plot hooks that would drive a book while grabbing plot hooks that you least expect. Some say they're insane. Others say they're just evil. PC death: Okay okay, maybe this isn't something that's everyone's cup of tea in RPGs but it can happen. Players die. And while they die in books, usually it isn't the same. PCs die by random kobold arrows that noone expected, falling from cliffs where they shouldn't have been in the first place, and to various other unspectacular and unexpected occurances. Also, the TPK. I don't recall many stories with a TPK, though Hamlet does spring to mind as at least a near TPK. "I'm wearing boots of escaping!" AKA "I'm attacking the darkness!": I don't think I've ever heard such quotes in a novel, but they seem to pop up a lot in games. ;) [/QUOTE]
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