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General Tabletop Discussion
*TTRPGs General
what works in fiction but not rpgs or vice versa?
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<blockquote data-quote="sniffles" data-source="post: 2777047" data-attributes="member: 30035"><p>The party leader point is a good one, although my experience is quite different: no one in our group <em>wants</em> to be the leader. This means that we tend to be indecisive and disjointed some of the time. Although I have to admit that if someone did choose to play the role of leader, the other players might not always follow the leader's lead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've not seen any difficulty roleplaying romance, but it does tend to be downplayed or behind the scenes far more than it would be in fiction. Players don't want to take time away from other aspects of the game by roleplaying their romantic interludes, in addition to the discomfort level that some players may have. </p><p></p><p>The "chosen one" or primary protagonist is, as others have pointed out, difficult since this puts a lot of the onus on one player and may make the other players feel left out. It also creates a danger of ruining the entire campaign if that character dies unexpectedly or the player becomes unavailable.</p><p></p><p>As an aside, going back to the romance issue, I just found out that my fiancee's female PC in one of our games is having romantic leanings toward one of the male PCs. My fiancee is male, the other player is male, and the other player's wife is also a player in the campaign. Is this creepy or what? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2777047, member: 30035"] The party leader point is a good one, although my experience is quite different: no one in our group [i]wants[/i] to be the leader. This means that we tend to be indecisive and disjointed some of the time. Although I have to admit that if someone did choose to play the role of leader, the other players might not always follow the leader's lead. :) I've not seen any difficulty roleplaying romance, but it does tend to be downplayed or behind the scenes far more than it would be in fiction. Players don't want to take time away from other aspects of the game by roleplaying their romantic interludes, in addition to the discomfort level that some players may have. The "chosen one" or primary protagonist is, as others have pointed out, difficult since this puts a lot of the onus on one player and may make the other players feel left out. It also creates a danger of ruining the entire campaign if that character dies unexpectedly or the player becomes unavailable. As an aside, going back to the romance issue, I just found out that my fiancee's female PC in one of our games is having romantic leanings toward one of the male PCs. My fiancee is male, the other player is male, and the other player's wife is also a player in the campaign. Is this creepy or what? :lol: [/QUOTE]
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