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What world should I run? Hunt, K of K or SL?
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<blockquote data-quote="Desdichado" data-source="post: 264670" data-attributes="member: 2205"><p>Bah! An English degree! Why, you need a PhD in Medieval History and a Masters degree at least in linguistics so you can read the Chaucerian english it's written in! Harn: the Scholar's Setting!</p><p></p><p>Seriously, though, if that's the kind of thing you like, only not as extreme, it sounds like maybe Kalamar is a setting you'd like. Kalamar is well-liked around here for a lot of the same reasons Harn is, it also happens to be d20 and a little more fantastic rather than pseudo-historic. I think I'd like Kalamar.</p><p></p><p>But my true love is homebrewing. To be perfectly honest with you, though, I don't know how much you really need to have prepared to get started. Last time I ran a campaign, which ended up aborting while my most recent son was born (another guy stepped in to DM after that, and I haven't come back around except as a player) I hadn't really even done as much work as you had. I had just picked up the new <em>Manual of the Planes</em> though, so I knew I wanted the game to go planar at some point. I just winged it for a session or two until they got into Sigil. In the meantime, I had downloaded the Planescape ESD's from Wizards, and I liberally stole from that and had them do some Sigil-ian adventures for a while. That's when my wife went into labor and the campaign went south.</p><p></p><p>But I really hadn't had much of anything prepared. Just a few NPCs, a small village with a lord's estate nearby. Ideas kept weaving their way in until I had adventure seeds that would have lasted for months of play. And I started <em>actually playing</em> with little more than a basic idea of what I wanted to do.</p><p></p><p>Then again, I know a lot of DMs don't like to run things that way. Still, you really only need to prepare material you're going to use for the next session, and maybe have some extremely basic ideas beyond that nailed down. With no more than that, you can play.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 264670, member: 2205"] Bah! An English degree! Why, you need a PhD in Medieval History and a Masters degree at least in linguistics so you can read the Chaucerian english it's written in! Harn: the Scholar's Setting! Seriously, though, if that's the kind of thing you like, only not as extreme, it sounds like maybe Kalamar is a setting you'd like. Kalamar is well-liked around here for a lot of the same reasons Harn is, it also happens to be d20 and a little more fantastic rather than pseudo-historic. I think I'd like Kalamar. But my true love is homebrewing. To be perfectly honest with you, though, I don't know how much you really need to have prepared to get started. Last time I ran a campaign, which ended up aborting while my most recent son was born (another guy stepped in to DM after that, and I haven't come back around except as a player) I hadn't really even done as much work as you had. I had just picked up the new [i]Manual of the Planes[/i] though, so I knew I wanted the game to go planar at some point. I just winged it for a session or two until they got into Sigil. In the meantime, I had downloaded the Planescape ESD's from Wizards, and I liberally stole from that and had them do some Sigil-ian adventures for a while. That's when my wife went into labor and the campaign went south. But I really hadn't had much of anything prepared. Just a few NPCs, a small village with a lord's estate nearby. Ideas kept weaving their way in until I had adventure seeds that would have lasted for months of play. And I started [i]actually playing[/i] with little more than a basic idea of what I wanted to do. Then again, I know a lot of DMs don't like to run things that way. Still, you really only need to prepare material you're going to use for the next session, and maybe have some extremely basic ideas beyond that nailed down. With no more than that, you can play. [/QUOTE]
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What world should I run? Hunt, K of K or SL?
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