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What world should I run? Hunt, K of K or SL?
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<blockquote data-quote="Wicht" data-source="post: 266604" data-attributes="member: 221"><p></p><p></p><p>Is that the best ya got <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I used a spined lizard just last night in my Kalamar game! The creature collection books are great - but one can use the monsters (most of em) in any campaign world. Hookwings are also going to soon be showing up.</p><p></p><p></p><p></p><p>The religions of the Kalamar campaign are far superior to the religions of the Scarred Lands campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And each religion has far reaching inplications on the career of any adventuring cleric that might want to belong to that particular cleric. Want to be a Paladin or Cleric in service to the God of bravery? You aren't allowed to use ranged weapons of any sort. Want to be a druid or cleric in service to the goddess of nature? You must pick one of four elements to serve. Want to be a cleric int he home foundation? You must care for orphans, defend the homeland and preach the strengths of marriage. Want an evil cleric? The plague bringers are all infected with deadly diseases and must fanatically make converts or die from their disease. The clerics of the overlord must promote slavery. The clerics of the Prince of Terror must try to promote deadly fear in those around them, using drugs, magic or whatever is available. No cleric, played right, is going to be a carbon copy of another cleric from another religion.</p><p></p><p></p><p></p><p>You got me on the horsemen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> They are pretty cool.</p><p></p><p></p><p></p><p>Kalamar has Giilia, city of the bats, a city ruled over by a vampiress and built atop an endless maze of ghoul tunnels. It has Thygasha, a city in which two warring temples, one promoting peaceful sleep, the other promoting nightmares, war over the sleep/dream inducing drug, Silver Sand. Nearby is a desert, uncharted but filled with lost cities and mysterios lore. buried deep in the Vohven jungle is the original temple of the Founder, a temple built by the god himself and doubtlessly the home of many secrets. </p><p></p><p>Then when one is tired of hunting for buried arcane secrets one can travel to Kalamar and become involved in the depths of the great political intrigue or perhaps journey to the city of spies and try to make a living there. Kalamar has it all </p><p></p><p></p><p></p><p>And like the monsters, why can't one import true rituals to other worlds?</p><p></p><p></p><p></p><p>Or you can read my Storyhour <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=17133" target="_blank">Servants of the Swift Sword</a>, which I plan on updating today. Its just in its early stages but I forsee great things for it (provided the players don't get killed)</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ditto for Kalamar</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Aha! The true motive is shown at last. He has a quota. Of souls no doubt. Don't fall for it! Turn before it is too late. Take a look at Kalamar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p><strong></strong></p><p><strong>Seriously though, the Kalamar setting book is very non specific in what edition (or even what set of rules) one must have to use it. One could likely use Harnmaster, 1e or 3e equally well with it. The Players guide and the modules are more geared to 3e but even they could be pretty easily converted.</strong></p></blockquote><p></p>
[QUOTE="Wicht, post: 266604, member: 221"] [B][/b] Is that the best ya got :p I used a spined lizard just last night in my Kalamar game! The creature collection books are great - but one can use the monsters (most of em) in any campaign world. Hookwings are also going to soon be showing up. [B][/b] The religions of the Kalamar campaign are far superior to the religions of the Scarred Lands campaign. :D And each religion has far reaching inplications on the career of any adventuring cleric that might want to belong to that particular cleric. Want to be a Paladin or Cleric in service to the God of bravery? You aren't allowed to use ranged weapons of any sort. Want to be a druid or cleric in service to the goddess of nature? You must pick one of four elements to serve. Want to be a cleric int he home foundation? You must care for orphans, defend the homeland and preach the strengths of marriage. Want an evil cleric? The plague bringers are all infected with deadly diseases and must fanatically make converts or die from their disease. The clerics of the overlord must promote slavery. The clerics of the Prince of Terror must try to promote deadly fear in those around them, using drugs, magic or whatever is available. No cleric, played right, is going to be a carbon copy of another cleric from another religion. [B][/b] You got me on the horsemen :p They are pretty cool. [B][/b] Kalamar has Giilia, city of the bats, a city ruled over by a vampiress and built atop an endless maze of ghoul tunnels. It has Thygasha, a city in which two warring temples, one promoting peaceful sleep, the other promoting nightmares, war over the sleep/dream inducing drug, Silver Sand. Nearby is a desert, uncharted but filled with lost cities and mysterios lore. buried deep in the Vohven jungle is the original temple of the Founder, a temple built by the god himself and doubtlessly the home of many secrets. Then when one is tired of hunting for buried arcane secrets one can travel to Kalamar and become involved in the depths of the great political intrigue or perhaps journey to the city of spies and try to make a living there. Kalamar has it all [B][/b] And like the monsters, why can't one import true rituals to other worlds? [B][/b] Or you can read my Storyhour [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=17133]Servants of the Swift Sword[/URL], which I plan on updating today. Its just in its early stages but I forsee great things for it (provided the players don't get killed) [B] Ditto for Kalamar Aha! The true motive is shown at last. He has a quota. Of souls no doubt. Don't fall for it! Turn before it is too late. Take a look at Kalamar! :D Seriously though, the Kalamar setting book is very non specific in what edition (or even what set of rules) one must have to use it. One could likely use Harnmaster, 1e or 3e equally well with it. The Players guide and the modules are more geared to 3e but even they could be pretty easily converted.[/b] [/QUOTE]
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