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What world should I run? Hunt, K of K or SL?
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<blockquote data-quote="Morpheus" data-source="post: 267584" data-attributes="member: 612"><p><strong>Welcome to Gothos-Enjoy Your Stay</strong></p><p></p><p>Ok, here it goes...</p><p></p><p>The Hunt: Rise of Evil (or TH:ROE, for short) has many good things going for it. I will try and list them in the order that they are presented.</p><p></p><p>1) Gothos and our world are connected through a powerful being known as Midnar. The dreams and nightmares of people in our world affect Gothos (a good example is the adventure "Suffer the Children" in the book, Of Places Most Foul). This unique concept also allows the players to take Dream feats to affect play during the game (think "Hero points").</p><p></p><p>2) The Gothos timeline is broken up into cycles that are determined by how far apart Gothos and Earth are from one another. The further away, the less effect a dreamer has on Gothos. If you do not like the horror aspect, just have your game during the Time of Peace.</p><p></p><p>3) Epic, blood and blight magic add a new twist to your game. Epic is for those high-level NPCs that should be thwarted and not killed. Blood and blight magic are new ways to get more powerful in a shorter amount of time. Oh, but the cost is high... (On a side note, I would probably only allow NPCs to use blood and blight magic.)</p><p></p><p>4)1 4 main gods, 4 outcast gods, 10 demi-human/monster gods, 4 pagan gods and some saints that PCs can take as a Patron. </p><p></p><p>5) 10 lands that are detailed to some degree in the main book. Each land is based on a culture from history. The website has a more detailed description of Dunreth (similar to medieval Scotland-16 pages). My personal favorites are Kirkland (Germany) and Romanus (Rome).</p><p> </p><p>5) Some great epic villains. Ithganin (The Infernal Emperor) is a devil who rules a nation named after himself. The Ice Queen is a relentless foe from the north.</p><p></p><p>6) 5 new core classes and 9 new prestige classes. Out of the core classes, I liked the White Witch and Shaman (you could substitute Green Ronin's or Mongoose's versions if you like). The Samurai, Merchant and Centurion would need a little work for me to use them (nothing too drastic). The PrCs are decent enough with the Inquisitor and Seeker being notable.</p><p></p><p>7) Human Culture Racial traits (think regional feats from FR). 2 new races, the Canites (humanoid canines) and the Werefaynoddin (a race of elves). </p><p></p><p>8) A place for Freeport (off the coast of Gildor) and Bluffside (in Kirkland). </p><p></p><p>9) A calendar and list of the days of the week to finish things off.</p><p></p><p> TH:ROE is quite unique with just enough of the familiar to make you think you've seen it before, but when you get up close, it isn't what you expected (in a good way). </p><p></p><p> Pax,</p><p></p><p> Morpheus</p></blockquote><p></p>
[QUOTE="Morpheus, post: 267584, member: 612"] [b]Welcome to Gothos-Enjoy Your Stay[/b] Ok, here it goes... The Hunt: Rise of Evil (or TH:ROE, for short) has many good things going for it. I will try and list them in the order that they are presented. 1) Gothos and our world are connected through a powerful being known as Midnar. The dreams and nightmares of people in our world affect Gothos (a good example is the adventure "Suffer the Children" in the book, Of Places Most Foul). This unique concept also allows the players to take Dream feats to affect play during the game (think "Hero points"). 2) The Gothos timeline is broken up into cycles that are determined by how far apart Gothos and Earth are from one another. The further away, the less effect a dreamer has on Gothos. If you do not like the horror aspect, just have your game during the Time of Peace. 3) Epic, blood and blight magic add a new twist to your game. Epic is for those high-level NPCs that should be thwarted and not killed. Blood and blight magic are new ways to get more powerful in a shorter amount of time. Oh, but the cost is high... (On a side note, I would probably only allow NPCs to use blood and blight magic.) 4)1 4 main gods, 4 outcast gods, 10 demi-human/monster gods, 4 pagan gods and some saints that PCs can take as a Patron. 5) 10 lands that are detailed to some degree in the main book. Each land is based on a culture from history. The website has a more detailed description of Dunreth (similar to medieval Scotland-16 pages). My personal favorites are Kirkland (Germany) and Romanus (Rome). 5) Some great epic villains. Ithganin (The Infernal Emperor) is a devil who rules a nation named after himself. The Ice Queen is a relentless foe from the north. 6) 5 new core classes and 9 new prestige classes. Out of the core classes, I liked the White Witch and Shaman (you could substitute Green Ronin's or Mongoose's versions if you like). The Samurai, Merchant and Centurion would need a little work for me to use them (nothing too drastic). The PrCs are decent enough with the Inquisitor and Seeker being notable. 7) Human Culture Racial traits (think regional feats from FR). 2 new races, the Canites (humanoid canines) and the Werefaynoddin (a race of elves). 8) A place for Freeport (off the coast of Gildor) and Bluffside (in Kirkland). 9) A calendar and list of the days of the week to finish things off. TH:ROE is quite unique with just enough of the familiar to make you think you've seen it before, but when you get up close, it isn't what you expected (in a good way). Pax, Morpheus [/QUOTE]
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