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What WotC D&D books do you own?
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<blockquote data-quote="bwgwl" data-source="post: 821107" data-attributes="member: 3876"><p>like many, there's only a bare handful from that list that's not currently on my shelf.</p><p></p><p>my favorite, out of all of them, would have to be the <em>Player's Handbook</em>. without that, the rest of them are just so darn confusing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>after that would be the DMG and the first MM. pretty much everything WOTC has put out since then has had too much "fluff" at the expense of more "crunch" for my taste.</p><p></p><p>(for example, i think the MotP should have been nothing but rules and guidelines on how to create your own planes and cosmology. i don't think such a long and detailed description of the Great Wheel cosmology belonged in there. similarly, i think the D&DG should have been nothing but rules and guidelines on how to create gods and pantheons, with only one barebones example pantheon. we didn't need <em>four</em> example pantheons, IMO. in particular, those two books seemed to me to rush much too quickly through the guidelines on how to create your own stuff in order to spend an inordinately large page-count discussing the details of the designers' pet projects.)</p></blockquote><p></p>
[QUOTE="bwgwl, post: 821107, member: 3876"] like many, there's only a bare handful from that list that's not currently on my shelf. my favorite, out of all of them, would have to be the [i]Player's Handbook[/i]. without that, the rest of them are just so darn confusing! ;) after that would be the DMG and the first MM. pretty much everything WOTC has put out since then has had too much "fluff" at the expense of more "crunch" for my taste. (for example, i think the MotP should have been nothing but rules and guidelines on how to create your own planes and cosmology. i don't think such a long and detailed description of the Great Wheel cosmology belonged in there. similarly, i think the D&DG should have been nothing but rules and guidelines on how to create gods and pantheons, with only one barebones example pantheon. we didn't need [i]four[/i] example pantheons, IMO. in particular, those two books seemed to me to rush much too quickly through the guidelines on how to create your own stuff in order to spend an inordinately large page-count discussing the details of the designers' pet projects.) [/QUOTE]
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