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What WotC hasnt done yet: Old Settings
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<blockquote data-quote="Incenjucar" data-source="post: 5768269" data-attributes="member: 6182"><p>The only canned adventures I have ever used are during Encounters, or like three sessions of Keep on the Shadowfell, <strong>entirely</strong> because the books weren't out yet and I wanted to get in on the game as early as possible. Once the books came out, I never even looked at the thing again.</p><p></p><p>You could introduce me to the best adventure ever written for any RPG and I wouldn't purchase it unless I wanted to start writing adventures and wanted to do some research.</p><p></p><p>A Spelljammer book? I'd preorder that at my FLGS, and I never got involved in the setting back in 2E.</p><p></p><p>Materials are useful to me if they provide new information, ideas, and most importantly, balanced rules. Dark Sun introduces a new (to 4E) setting with tons of new rules and ideas on how to use them. It remains one of my best purchases of this edition.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5768269, member: 6182"] The only canned adventures I have ever used are during Encounters, or like three sessions of Keep on the Shadowfell, [B]entirely[/B] because the books weren't out yet and I wanted to get in on the game as early as possible. Once the books came out, I never even looked at the thing again. You could introduce me to the best adventure ever written for any RPG and I wouldn't purchase it unless I wanted to start writing adventures and wanted to do some research. A Spelljammer book? I'd preorder that at my FLGS, and I never got involved in the setting back in 2E. Materials are useful to me if they provide new information, ideas, and most importantly, balanced rules. Dark Sun introduces a new (to 4E) setting with tons of new rules and ideas on how to use them. It remains one of my best purchases of this edition. [/QUOTE]
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