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What WotC hasnt done yet: Old Settings
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<blockquote data-quote="SSquirrel" data-source="post: 5768440" data-attributes="member: 5202"><p>Dragonborn just replaced the Dray from Dark Sun. Also, Dark Sun had no Divine classes. There was a sidebar reminding you the DM was allowed to overrule that and do what they wanted w/their game, which is why our Dark Sun game had a Cleric and Paladin of Pelor, as well as later a Monk who had multied into a Divine class who also worshiped Pelor. Amusingly enough, that group sat around the table so you could even split us into Team Pelor and Team Heathen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Look at the settings they released for 4E tho. You have FR (and it's Neverwinter subsidiary) that are both pretty all-inclusive settings, so having Dragonborn and Tieflings isn't really a big deal. You have Eberron, which from the start has been a "if it has a place in D&D, it can have a place in Eberron" setting. You had Dark Sun, which they did place restrictions to keep things closer to flavor. Replace Half Giants w/Goliaths to avoid the issues of having size Large players and to get rid of the old ever shifting alignment issue from the old Half Giants. In a game that has minimized the importance of alignment, it makes sense they would do something like that.</p><p></p><p>The last 2 to come out were Dark Sun and Neverwinter and you can tell the progress they have been making when it comes to releasing setting books in 4E. I think we'll see more soft restrictions like how they did it in Dark Sun (we don't have X, Y or Z here, but talk to your DM about it) in the future and hopefully we have a cool setting coming this year. Personally I'd like to see a new IP, but I doubt that happens.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5768440, member: 5202"] Dragonborn just replaced the Dray from Dark Sun. Also, Dark Sun had no Divine classes. There was a sidebar reminding you the DM was allowed to overrule that and do what they wanted w/their game, which is why our Dark Sun game had a Cleric and Paladin of Pelor, as well as later a Monk who had multied into a Divine class who also worshiped Pelor. Amusingly enough, that group sat around the table so you could even split us into Team Pelor and Team Heathen :) Look at the settings they released for 4E tho. You have FR (and it's Neverwinter subsidiary) that are both pretty all-inclusive settings, so having Dragonborn and Tieflings isn't really a big deal. You have Eberron, which from the start has been a "if it has a place in D&D, it can have a place in Eberron" setting. You had Dark Sun, which they did place restrictions to keep things closer to flavor. Replace Half Giants w/Goliaths to avoid the issues of having size Large players and to get rid of the old ever shifting alignment issue from the old Half Giants. In a game that has minimized the importance of alignment, it makes sense they would do something like that. The last 2 to come out were Dark Sun and Neverwinter and you can tell the progress they have been making when it comes to releasing setting books in 4E. I think we'll see more soft restrictions like how they did it in Dark Sun (we don't have X, Y or Z here, but talk to your DM about it) in the future and hopefully we have a cool setting coming this year. Personally I'd like to see a new IP, but I doubt that happens. [/QUOTE]
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