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What wouble be special about a Grave Robber [npc/subclass/background mechanics]
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<blockquote data-quote="Larrin" data-source="post: 7617751" data-attributes="member: 55816"><p>The concept of a grave robber character/subclass for rogue caught my mind a while back. The problem is that it was only the feel of the class that came to me, not any specific mechanics, at least not any that hold up to much thought.</p><p></p><p>To me, a grave robber is someone who robs graves (digging up coffins, breaking into crypts) to steal jewelry or boots or gold teeth from the recently deceased. Darkest Dungeons has a grave robber class in it, and I've seen bits and pieces here and there of "Guy with shovel, probably robs graves" looking fellows about. I suspect that a grave robber would be pretty low on the thief totem pole. They deal with dead bodies which is poor hygiene to begin with, they break a pretty substantial taboo (don't desecrate the dead), they're either dumb or desperate or really creepy to have this be their defining profession. Add in the fact that in a fantasy setting, it gets a bit more dangerous when the undead are around. I feel like there is enough flavor here for a character to be based around, quite easily, but is there enough for a set of mechanics to be based around?</p><p></p><p>The simplest take would be a background: Give them athletics (for digging), some other skill, shovel proficiency <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> , and pick the best fitting background ability. Sure. Or I could play a rogue(thief) and just call them a grave robber. Sure. But could I get more...</p><p></p><p>So my question is: What game mechanic traits would be specific enough to a grave robber that would make it into a subclass (rogue or otherwise). I don't need specific abilities, but more the concepts: Good at digging? Anti-undead skills? stuff like that. (though if you have a specific ability that's cool too). </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Larrin, post: 7617751, member: 55816"] The concept of a grave robber character/subclass for rogue caught my mind a while back. The problem is that it was only the feel of the class that came to me, not any specific mechanics, at least not any that hold up to much thought. To me, a grave robber is someone who robs graves (digging up coffins, breaking into crypts) to steal jewelry or boots or gold teeth from the recently deceased. Darkest Dungeons has a grave robber class in it, and I've seen bits and pieces here and there of "Guy with shovel, probably robs graves" looking fellows about. I suspect that a grave robber would be pretty low on the thief totem pole. They deal with dead bodies which is poor hygiene to begin with, they break a pretty substantial taboo (don't desecrate the dead), they're either dumb or desperate or really creepy to have this be their defining profession. Add in the fact that in a fantasy setting, it gets a bit more dangerous when the undead are around. I feel like there is enough flavor here for a character to be based around, quite easily, but is there enough for a set of mechanics to be based around? The simplest take would be a background: Give them athletics (for digging), some other skill, shovel proficiency :P , and pick the best fitting background ability. Sure. Or I could play a rogue(thief) and just call them a grave robber. Sure. But could I get more... So my question is: What game mechanic traits would be specific enough to a grave robber that would make it into a subclass (rogue or otherwise). I don't need specific abilities, but more the concepts: Good at digging? Anti-undead skills? stuff like that. (though if you have a specific ability that's cool too). Thanks! [/QUOTE]
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