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General Tabletop Discussion
*TTRPGs General
What would 2e have been if the designers implemented their desired changes?
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<blockquote data-quote="billd91" data-source="post: 5801693" data-attributes="member: 3400"><p>2e was definitely an excellent game and could be easily translated into using an ascending armor class (though I agree with Janx that keeping AC like it was for D&D/1e AD&D did make for exceptionally compatible materials). </p><p></p><p>I'm not sure what a unified d20 mechanic looks like for 2e though. What does it look like with the use of non-weapon proficiencies? Like 3e skills in some way but with higher values for initially taking the proficiency? What about surprise? Rogue skills?</p></blockquote><p></p>
[QUOTE="billd91, post: 5801693, member: 3400"] 2e was definitely an excellent game and could be easily translated into using an ascending armor class (though I agree with Janx that keeping AC like it was for D&D/1e AD&D did make for exceptionally compatible materials). I'm not sure what a unified d20 mechanic looks like for 2e though. What does it look like with the use of non-weapon proficiencies? Like 3e skills in some way but with higher values for initially taking the proficiency? What about surprise? Rogue skills? [/QUOTE]
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What would 2e have been if the designers implemented their desired changes?
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