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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Ondath" data-source="post: 8640371" data-attributes="member: 7031770"><p>That's a good point, though OSE (where I got the idea of genre rules) actually allows different genre rules to be played together, at least between the Basic and Advanced options that have been released so far. Their claim is that this will also be the case for the post-apocalyptic genre rules, but of course that idea will need to be tested once the book comes out.</p><p></p><p>Worst case scenario (where different genre rules can't be played in the same table) would be that you could make some conversion guidelines between different genre rules, which should at least allow one character to be created under one genre rules, then be transferred to another genre for another table. This way, each table can choose the specific genre they're aiming for and still allow for some mobility between each other.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8640371, member: 7031770"] That's a good point, though OSE (where I got the idea of genre rules) actually allows different genre rules to be played together, at least between the Basic and Advanced options that have been released so far. Their claim is that this will also be the case for the post-apocalyptic genre rules, but of course that idea will need to be tested once the book comes out. Worst case scenario (where different genre rules can't be played in the same table) would be that you could make some conversion guidelines between different genre rules, which should at least allow one character to be created under one genre rules, then be transferred to another genre for another table. This way, each table can choose the specific genre they're aiming for and still allow for some mobility between each other. [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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