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General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Lanefan" data-source="post: 8640393" data-attributes="member: 29398"><p>To truly get to either Basic or Advanced Old School I think you'd have to make some more changes:</p><p></p><p>--- a non-linear stat bonus system, where the 8-13 (or even 7-14) range has no bonus and it J-curves out from there in both directions</p><p>--- a slight "de-bounding of accuracy" in general</p><p>--- no feats; those worth keeping become baked into class progression for one or more relevant classes and the rest are dropped outright</p><p>--- alignment as a true mechanic gets added back in, along with spells-items-etc. that work with and-or rely on it</p><p>--- casters get reined in via easy interruptability and via some spells carrying real risk to the caster and-or allies but at the same time unshackled in that many spells get de-nerfed and the concentration mechanic largely Goes Away</p><p>--- no death saves; instead you die at 0 or optionally at -10 with 0 to -9 meaning unconscious or conscious but non-functional, and dying</p><p>--- bring back some of the real 'nasty': various effects (e.g. disintegrate, some poisons) bypassing damage and going straight to 'dead', items and possessions destroyable on a failed save vs AoE damage, etc. (and dare I say level drain? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>--- a rejigging of classes such that there are fewer casting classes and more non-casters, by ratio</p><p>--- lower hit points for everything in the setting - PCs, NPCs, monsters, the whole lot.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8640393, member: 29398"] To truly get to either Basic or Advanced Old School I think you'd have to make some more changes: --- a non-linear stat bonus system, where the 8-13 (or even 7-14) range has no bonus and it J-curves out from there in both directions --- a slight "de-bounding of accuracy" in general --- no feats; those worth keeping become baked into class progression for one or more relevant classes and the rest are dropped outright --- alignment as a true mechanic gets added back in, along with spells-items-etc. that work with and-or rely on it --- casters get reined in via easy interruptability and via some spells carrying real risk to the caster and-or allies but at the same time unshackled in that many spells get de-nerfed and the concentration mechanic largely Goes Away --- no death saves; instead you die at 0 or optionally at -10 with 0 to -9 meaning unconscious or conscious but non-functional, and dying --- bring back some of the real 'nasty': various effects (e.g. disintegrate, some poisons) bypassing damage and going straight to 'dead', items and possessions destroyable on a failed save vs AoE damage, etc. (and dare I say level drain? :) ) --- a rejigging of classes such that there are fewer casting classes and more non-casters, by ratio --- lower hit points for everything in the setting - PCs, NPCs, monsters, the whole lot. [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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