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General Tabletop Discussion
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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Oofta" data-source="post: 8640501" data-attributes="member: 6801845"><p>Good grief. At one point someone overpromised something that could not realistically be delivered. To me, this is one of the most flexible and easy to play versions of D&D ever. Maybe not as flexible as 1E but that was because the oldest versions were more of a framework for a game than an actual ruleset. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>No game can be everything to everyone while still having a coherent set of rules that is easy to grasp. Unless you have a build-a-game system, it's just not going to work. Look at all the people complaining because we have rulings instead of rules (the core of flexibility) and <em>want </em>to be told how to run everything from detailed stealth rules to explicit social interaction rules. This is the most successful version ever, and people are complaining? Because they listened to feedback and delivered what the majority of people actually want, not what a vocal minority demanded? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8640501, member: 6801845"] Good grief. At one point someone overpromised something that could not realistically be delivered. To me, this is one of the most flexible and easy to play versions of D&D ever. Maybe not as flexible as 1E but that was because the oldest versions were more of a framework for a game than an actual ruleset. 🤷♂️ No game can be everything to everyone while still having a coherent set of rules that is easy to grasp. Unless you have a build-a-game system, it's just not going to work. Look at all the people complaining because we have rulings instead of rules (the core of flexibility) and [I]want [/I]to be told how to run everything from detailed stealth rules to explicit social interaction rules. This is the most successful version ever, and people are complaining? Because they listened to feedback and delivered what the majority of people actually want, not what a vocal minority demanded? :rolleyes: [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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