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General Tabletop Discussion
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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8640724" data-attributes="member: 18"><p>I have to admit I was deeply stymied by 5E's completely stingy and inconsistent ritual spell list, coming in from 4E. Like, I expected loads of spells to be optionally ritual, and fact maybe 1/3rd of the ones I expected to be were. And it wasn't necessarily the ones most obviously ritual either.</p><p></p><p>And then the add insult to this by making the ritual caster Feat forces you to pick a spell list, rather than just offering a bunch of spells, and it's like, well, there's absolutely no balance between spell lists on this, and as noted, loads of 4E ritual spells aren't on any of the lists.</p><p></p><p>Like a lot of 5E ideas, it feels like they didn't really think it through, but just had to rush it for publication.</p><p></p><p>Of course 4E had similar issues - as the designers noted later Essentials is probably more like what 4E would have looked like if they weren't rushing and thus just AEDU'd everything to the max.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8640724, member: 18"] I have to admit I was deeply stymied by 5E's completely stingy and inconsistent ritual spell list, coming in from 4E. Like, I expected loads of spells to be optionally ritual, and fact maybe 1/3rd of the ones I expected to be were. And it wasn't necessarily the ones most obviously ritual either. And then the add insult to this by making the ritual caster Feat forces you to pick a spell list, rather than just offering a bunch of spells, and it's like, well, there's absolutely no balance between spell lists on this, and as noted, loads of 4E ritual spells aren't on any of the lists. Like a lot of 5E ideas, it feels like they didn't really think it through, but just had to rush it for publication. Of course 4E had similar issues - as the designers noted later Essentials is probably more like what 4E would have looked like if they weren't rushing and thus just AEDU'd everything to the max. [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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