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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="DEFCON 1" data-source="post: 8640858" data-attributes="member: 7006"><p>As I said in my post above this one, that's just a matter of degrees. For some it was fine... for others not enough. I won't argue otherwise. But then again, the module would not be able to satisfy everyone no matter what they did, because even if they managed to include a Warlord that gave you the four things you mentioned in your list... someone else would have another list with even more Warlord stuff that they felt had to be in the class for it to be a Warlord. There are people out there who probably would only want a Warlord that exactly matched the 4E version (down to maneuver names and such) for the 5E Warlord to be valid. So a Warlord module in 5E will always fail at least somebody.</p><p></p><p>Again, I have no issue with you wanting what you want... and don't disagree with that want. I just am unwilling to wipe the entirety of 4E-isms in 5E away just because they don't match. And even if they don't, I personally do not have any problem with adding in my own adjustments to those modules to get them closer to matching if I feel my game could benefit from it (and I don't need it written down in any of the books to justify it.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8640858, member: 7006"] As I said in my post above this one, that's just a matter of degrees. For some it was fine... for others not enough. I won't argue otherwise. But then again, the module would not be able to satisfy everyone no matter what they did, because even if they managed to include a Warlord that gave you the four things you mentioned in your list... someone else would have another list with even more Warlord stuff that they felt had to be in the class for it to be a Warlord. There are people out there who probably would only want a Warlord that exactly matched the 4E version (down to maneuver names and such) for the 5E Warlord to be valid. So a Warlord module in 5E will always fail at least somebody. Again, I have no issue with you wanting what you want... and don't disagree with that want. I just am unwilling to wipe the entirety of 4E-isms in 5E away just because they don't match. And even if they don't, I personally do not have any problem with adding in my own adjustments to those modules to get them closer to matching if I feel my game could benefit from it (and I don't need it written down in any of the books to justify it.) [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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