Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8640910" data-attributes="member: 18"><p>So, just to be clear, you're genuinely saying the essence of 4E boils down to:</p><p></p><p>A) Flanking, which appeared in multiple editions.</p><p>B) Disarms, did <em>not</em> appear in 4E.</p><p>C) Marking, which did appear in 4E.</p><p></p><p>That's it? That's enough to be the "essence" of 4E? Because that's a bold claim, to put it very mildly! I wouldn't have said any of those were top points in the "essence of 4E" myself, I have to say. But I guess YMMV pretty wildly.</p><p></p><p>Re: the OP's point, I think we can reference this to see what an actual 4E module that attempted to make 5E 4E-like might look like.</p><p></p><p>1) You'd want to make it so forced movement was much more of a thing. Probably make it so you can sacrifice Attacks after the fact to make a Shove push someone further, or can push further if you're giving up more base damage.</p><p></p><p>2) OAs need to be more significant, so you probably need to make it so certain classes get like a "free Reaction" to do an OA on top of their Reaction.</p><p></p><p>3) Make healing spells eat HD by default but also be Bonus actions when they do (and probably heal for less when they don't).</p><p></p><p>4) Create a "Page 42" equivalent for 5E - i.e. table expected damages/difficulties etc. for stunts. That would be very important.</p><p></p><p>5) Add Marking to certain classes, Flanking to add, but probably do Flanking as +1d4 or +1d6 instead of Advantage - 5E wasn't imaginative enough to do that at launch, but would.</p><p></p><p>6) 10 minute short rest.</p><p></p><p>7) Start at level 3.</p><p></p><p>8) Let long-rest casters refresh some of their spells on a short rest - 5E actually addresses this briefly in another half-considered option, and suggests limit it to spells below level 5. I think you'd probably want a table, myself, showing what level and what you can refresh.</p><p></p><p>9) Suggest excluding/including certain classes.</p><p></p><p>I think that sort of modularity would be more like what people were looking for, and you could probably fit most/all of it on one page.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8640910, member: 18"] So, just to be clear, you're genuinely saying the essence of 4E boils down to: A) Flanking, which appeared in multiple editions. B) Disarms, did [I]not[/I] appear in 4E. C) Marking, which did appear in 4E. That's it? That's enough to be the "essence" of 4E? Because that's a bold claim, to put it very mildly! I wouldn't have said any of those were top points in the "essence of 4E" myself, I have to say. But I guess YMMV pretty wildly. Re: the OP's point, I think we can reference this to see what an actual 4E module that attempted to make 5E 4E-like might look like. 1) You'd want to make it so forced movement was much more of a thing. Probably make it so you can sacrifice Attacks after the fact to make a Shove push someone further, or can push further if you're giving up more base damage. 2) OAs need to be more significant, so you probably need to make it so certain classes get like a "free Reaction" to do an OA on top of their Reaction. 3) Make healing spells eat HD by default but also be Bonus actions when they do (and probably heal for less when they don't). 4) Create a "Page 42" equivalent for 5E - i.e. table expected damages/difficulties etc. for stunts. That would be very important. 5) Add Marking to certain classes, Flanking to add, but probably do Flanking as +1d4 or +1d6 instead of Advantage - 5E wasn't imaginative enough to do that at launch, but would. 6) 10 minute short rest. 7) Start at level 3. 8) Let long-rest casters refresh some of their spells on a short rest - 5E actually addresses this briefly in another half-considered option, and suggests limit it to spells below level 5. I think you'd probably want a table, myself, showing what level and what you can refresh. 9) Suggest excluding/including certain classes. I think that sort of modularity would be more like what people were looking for, and you could probably fit most/all of it on one page. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
Top