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General Tabletop Discussion
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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="James Gasik" data-source="post: 8641206" data-attributes="member: 6877472"><p>If they had applied the same logic to Sorcerers, that class would have been much better.</p><p></p><p>I think the problem is no edition has ever really understood what the Bard was.</p><p></p><p>In 1e, it's a dual-classed Fighter/Thief with a Bachelor's degree in Druidism.</p><p></p><p>In 2e, it's a stripped down Thief with slightly better weapon and armor choices, 6 level Wizard casting, some neat musical abilities that don't do much, and free Non-Weapon Proficiencies (in a system where Proficiencies are optional, lol). A fairly good package.</p><p></p><p>3e keeps with this theme, but now they are Charisma casters with their own unique spell list, and now they can heal! Which either makes them dropouts from Sorcerer school or spellcasters channeling the powers of the Led Zeppelin Material Plane.</p><p></p><p>4e didn't have "spellcasters" in the traditional sense, so they were made the Arcane Leader, who can heal and inspire just as well as a Cleric, but with their own unique spin.</p><p></p><p>I can only assume that when they made 5e, they were like "ok, we don't want to force people to play a Cleric, so all our healers have be equally good casters at a baseline", so the Bard turned into a strange fusion of his 3e and 4e versions.</p><p></p><p>Either that or they just didn't want to figure out how a multiclassed Bard/Sorcerer would work for spell slots.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8641206, member: 6877472"] If they had applied the same logic to Sorcerers, that class would have been much better. I think the problem is no edition has ever really understood what the Bard was. In 1e, it's a dual-classed Fighter/Thief with a Bachelor's degree in Druidism. In 2e, it's a stripped down Thief with slightly better weapon and armor choices, 6 level Wizard casting, some neat musical abilities that don't do much, and free Non-Weapon Proficiencies (in a system where Proficiencies are optional, lol). A fairly good package. 3e keeps with this theme, but now they are Charisma casters with their own unique spell list, and now they can heal! Which either makes them dropouts from Sorcerer school or spellcasters channeling the powers of the Led Zeppelin Material Plane. 4e didn't have "spellcasters" in the traditional sense, so they were made the Arcane Leader, who can heal and inspire just as well as a Cleric, but with their own unique spin. I can only assume that when they made 5e, they were like "ok, we don't want to force people to play a Cleric, so all our healers have be equally good casters at a baseline", so the Bard turned into a strange fusion of his 3e and 4e versions. Either that or they just didn't want to figure out how a multiclassed Bard/Sorcerer would work for spell slots. [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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