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General Tabletop Discussion
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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="James Gasik" data-source="post: 8641212" data-attributes="member: 6877472"><p>I wouldn't say never made, I mean...</p><p></p><p>"That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. <strong>We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game.</strong> <strong>In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire.</strong> <strong>We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play</strong>."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8641212, member: 6877472"] I wouldn't say never made, I mean... "That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. [B]We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game.[/B] [B]In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire.[/B] [B]We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play[/B]." [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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