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General Tabletop Discussion
*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Lanefan" data-source="post: 8641712" data-attributes="member: 29398"><p>Of those: bloodied is great and has a viable place in any edition, limited healing wasn't all that relevant as you still got all your hit points back overnight, skill challenges are a good idea in principle but seem too often to be used by adventure writers as a quickie way of solving what should have been much more in-depth exploration or roleplaying challenges, damage on a miss was a bad idea*, and minions (along with the whole idea of a monster's stats being malleable depending on which PCs it happens to be facing) sacrifices far too much setting consistency on the altar of gamism.</p><p></p><p>* - though given how many hit points everything had in 4e, I suppose any way of whittling them down during a combat was welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>WotC in general haven't ever really supported any kitbashing of their versions of the game. TSR didn't either, but at least it was acknowledged and accepted as a Thing People Did.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8641712, member: 29398"] Of those: bloodied is great and has a viable place in any edition, limited healing wasn't all that relevant as you still got all your hit points back overnight, skill challenges are a good idea in principle but seem too often to be used by adventure writers as a quickie way of solving what should have been much more in-depth exploration or roleplaying challenges, damage on a miss was a bad idea*, and minions (along with the whole idea of a monster's stats being malleable depending on which PCs it happens to be facing) sacrifices far too much setting consistency on the altar of gamism. * - though given how many hit points everything had in 4e, I suppose any way of whittling them down during a combat was welcome. :) WotC in general haven't ever really supported any kitbashing of their versions of the game. TSR didn't either, but at least it was acknowledged and accepted as a Thing People Did. [/QUOTE]
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Community
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*Dungeons & Dragons
What would 5E be like if the playtest's modularity promise was kept?
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