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General Tabletop Discussion
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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="James Gasik" data-source="post: 8641722" data-attributes="member: 6877472"><p>I don't see damage on a miss as being any different than saving for half damage from a fireball or lightning bolt. I think it's perfectly acceptable as "misses" are not you swing and whiff on enemies.</p><p></p><p>Otherwise, a guy in plate armor would be moving like Neo in the Matrix. When you strike a person in armor, there is an effect. That's simple physics. D&D doesn't currently have any way to model these effects. We are told that hit points are not indicative of physical damage in of themselves- the bulk of hit points are other factors that allow you to minimize physical injury.</p><p></p><p>What should be happening is that armor should be wearing down in effectiveness over time. The idea that some technique, stance, fighting style, or attack could still deal damage regardless of your die roll, especially at higher levels, is no more or less abstract than the AC or hit point systems, and in fact, is more "realistic" than the lack thereof.</p><p></p><p>Giving such an ability to the Fighter would only shore up the class and make a player feel better about "your turn comes up, you attack, you roll a 2, you're done".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8641722, member: 6877472"] I don't see damage on a miss as being any different than saving for half damage from a fireball or lightning bolt. I think it's perfectly acceptable as "misses" are not you swing and whiff on enemies. Otherwise, a guy in plate armor would be moving like Neo in the Matrix. When you strike a person in armor, there is an effect. That's simple physics. D&D doesn't currently have any way to model these effects. We are told that hit points are not indicative of physical damage in of themselves- the bulk of hit points are other factors that allow you to minimize physical injury. What should be happening is that armor should be wearing down in effectiveness over time. The idea that some technique, stance, fighting style, or attack could still deal damage regardless of your die roll, especially at higher levels, is no more or less abstract than the AC or hit point systems, and in fact, is more "realistic" than the lack thereof. Giving such an ability to the Fighter would only shore up the class and make a player feel better about "your turn comes up, you attack, you roll a 2, you're done". [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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