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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Remathilis" data-source="post: 8641727" data-attributes="member: 7635"><p>This basically. The 5e bard is a healer with a touch of rogue on top. They are supposed to be a viable alternative to clerics and druids in the healer role, and making them half casters would've made them too weak in that role. Cure wounds and healing word are tied to spell level and getting 3rd level spells at 9th level would be too late. Likewise, they wouldn't get raise dead, restoration or similar debuff spells until way later than a cleric. Short of giving every class its own spellcasting mechanic (cf warlock) I think this was the best way to do bard and give them a role better than "2nd best everything". </p><p></p><p>(As an aside, there has been nteresting side discussions online about making cleric and wizard the only true 9th level spellcasters, with sorcerer relying on spell points and transformation/bloodline power, warlock on invocations, bards on bardic inspiration abilities, and druids on wild shape. I think there is an interesting idea here, but we'd be looking at 6 different "magic' systems and that's a lot for the PHB to handle. Probably too much. I can see why they opted to use spells and spell lists if for no other reason than familiarity and space saving).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8641727, member: 7635"] This basically. The 5e bard is a healer with a touch of rogue on top. They are supposed to be a viable alternative to clerics and druids in the healer role, and making them half casters would've made them too weak in that role. Cure wounds and healing word are tied to spell level and getting 3rd level spells at 9th level would be too late. Likewise, they wouldn't get raise dead, restoration or similar debuff spells until way later than a cleric. Short of giving every class its own spellcasting mechanic (cf warlock) I think this was the best way to do bard and give them a role better than "2nd best everything". (As an aside, there has been nteresting side discussions online about making cleric and wizard the only true 9th level spellcasters, with sorcerer relying on spell points and transformation/bloodline power, warlock on invocations, bards on bardic inspiration abilities, and druids on wild shape. I think there is an interesting idea here, but we'd be looking at 6 different "magic' systems and that's a lot for the PHB to handle. Probably too much. I can see why they opted to use spells and spell lists if for no other reason than familiarity and space saving). [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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