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What would 5E be like if the playtest's modularity promise was kept?
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<blockquote data-quote="Maxperson" data-source="post: 8642342" data-attributes="member: 23751"><p>New rules don't equate to modules. Modules imply the ability to remove a major portion of the game and insert a new version of it. Remove races as presented in the PHB and put in place a completely new race module. Simply providing new rules for floating bonuses doesn't cut it. That's not a module, but an optional rule(soon to be the default). The optional rule to use point buy is not a module, either. Feats is major enough to be considered to be a module I suppose, but there are very few such modules in 5e and they are spread out in products you may not want to buy. </p><p></p><p>A few mostly hard to access modules =/= a modular edition.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8642342, member: 23751"] New rules don't equate to modules. Modules imply the ability to remove a major portion of the game and insert a new version of it. Remove races as presented in the PHB and put in place a completely new race module. Simply providing new rules for floating bonuses doesn't cut it. That's not a module, but an optional rule(soon to be the default). The optional rule to use point buy is not a module, either. Feats is major enough to be considered to be a module I suppose, but there are very few such modules in 5e and they are spread out in products you may not want to buy. A few mostly hard to access modules =/= a modular edition. [/QUOTE]
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What would 5E be like if the playtest's modularity promise was kept?
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